I think what
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PLT_Godde says is correct.
The average wellcome player often does not take any responsibility for wasting metal by building paladin or bertha after 3 minutes of play. In a 32 player game the contribution of the single player is diluted, until it disappears behind the spirals of the crabe.
Everyone entrenched in the middle of the field.
Maybe the programmers should decide what the game should do, not the players.
Also because this game does not offer many room alternatives, while a series of 4v4, 5v5 6v6 games would be much more fun. And then it is not clear why not make a matchmaking also for casual where the player does not know which team he will end up in or the number of players participating.
Maybe this is the real limit of this game, beautiful but little played