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Zero-K v1.1.4.0 with Spring 94.1

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10 years ago
quote:
82 was the best one


actualy speed wise i thing 83 was the best, loading almost instantly, no lag, but they crashed for 90%, and had horendus buggs, so it was scrapped, and that god awfull 84 came out (it was the dawn of lagfests)
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10 years ago
Currently I seem to be having an issue with my game starting. I get an error starting spring that states that my access is denied when I push the start button. This may be due to something I did but if this an engine issue please let me know.
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10 years ago
I am getting this: !transmitlobby@voice@buildUnit@add something spam too.
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10 years ago
Ok so looks like my problem was due to my antivirus not liking the new engine but I fixed it now so no problems.
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10 years ago
Hopefully I'll have time to look over the bugs on the weekend.

LTrank[pikts]wolas
quote:
QTPFS?

Never going to be used (it more than doubles Spring memory footprint) :(
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@KingRaptor
quote:
Never going to be used (it more than doubles Spring memory footprint) :(

RAM is cheap these days, and is generally the only component of laptops and all-in-one machines that can get aftermarket upgrades. I fail to see how memory usage of all things is the bottleneck there.
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10 years ago
Making the engine convert to QTPFS will make the default setting take up more computer power, though this might not be a big problem for some people; others who have a bad computer won't be able to play any normal games. Essentially it would be pushing a part of the community out of the standard lobbies. QTPFS is a good option, but as a default it may shrink the community.
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QAranknorm0616
quote:
Essentially it would be pushing a part of the community out of the standard lobbies. QTPFS is a good option, but as a default it may shrink the community.

Hmm, interesting point. Given that "standard lobbies" means "1 giant team game on a 1v1 map, with inevitable community issues", I'm not sure this is overall a bad thing, assuming players stick to small team games. Definitely too heavy-handed an approach to accomplish this, however it could still end up growing the community.
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QTPFS also has some usability issues that hamper its use for high-level play.

Namely, units calculate their path before starting to move. You select that tick planted in advance of the enemy felonball, and start clickclickclicking it to engage.

But each click just makes it wait more, and it never moves until zapped by outlaw.

(that recalculation of course is what allows it to play nicely with terraform though)
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10 years ago
@[DOOP]fortaleza

Only default default GUI is supported...

You enable two EXPERIMENTAL features.

1) you disabled default chat in F11
2) you enabled voice commands

Both are clearly marked as experimental.


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10 years ago
I don't think 1.2GB of memory usage for an 18x12 map (Koom Gorge) at start of game is acceptable regardless.
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@KingRaptor
quote:
I don't think 1.2GB of memory usage for an 18x12 map (Koom Gorge) at start of game is acceptable regardless.

Really? Looking at task manager when playing most modern games, I see RAM usage that high all the time. I wouldn't be surprised if there were some RAM optimizations that could be made here, but ~1GB RAM usage when playing a game is not abnormal nowadays (possibly Epic Games' fault, but I still find that typical).

The usability issue w.r.t. unit speed is a more convincing reason to me to avoid using QTPFS.
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10 years ago
quote:
see RAM usage that high all the time.

You don't understand. Those 1.2 are for qptfs alone, without regard for rest of Spring.
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10 years ago
roll back to 91. now game starts only with 50% success in best case. Just now we started game like 10 times, and it would not start. This is fucked
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10 years ago
it still. 94.1 dummy when it load.s
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10 years ago
My 4 year old laptop has 4GB ram (unupgraded) and bottleneck is cpu, so I honestly think if QTPFS is actually better it is worth have it, maybe for few days and get people reactions, but definitly after whatever initial launch bugs hunted down.
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10 years ago
quote:
roll back to 91. now game starts only with 50% success in best case. Just now we started game like 10 times, and it would not start. This is fucked

+1
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10 years ago
OK after a few minutes of playing the game completely lags out. I will wait for a stable version :(
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10 years ago
just specced big game. On version 91 i had like 25-50fps with 10*10players and full map of units. Now on this 94 crap i had 8fps.
Roll back to 91 now, or this game will go to oblivion
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10 years ago
lol. performance! it is! NOT!
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