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I Can't play tonight

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Since this night, when i want create à new game, i have this message : Unable to locate AutoHost for given game type ! Please help and sorry for my bad englich.
My system is Windows XP with .Net 4.0
My lobby is : 1.3.2.64 (and i can't update this)
Thanx
+0 / -0


8 years ago
Please tell !spawn to some springie it should create some autohost for you..
Dunno why it fails for you it apparently works for me now.
+0 / -0

8 years ago
How should I do it ?
+0 / -0
This should do it

/w Springiee
!spawn


+0 / -0
Sorry, but i am a noob and i don't hunderstand where i have to write this command ???
please explain to me.
+0 / -0
8 years ago
You can type it in general chat in the lobby.
+0 / -0

8 years ago
This problem is resolved now... Thx for your reply.
+0 / -0

8 years ago
This night, when I want to play, I have a message : "Remote requested quit : Connection rejected ; Incorrect password" ! :-(
+0 / -0

8 years ago
[ParseCmdLine] command-line args: "E:\Jeux\Spring\engine\100.0\spring.exe --config "E:\Jeux\Spring\springsettings.cfg" "E:/Jeux/Spring/script.txt""
Using configuration source: "E:\Jeux\Spring\springsettings.cfg"
============== <User Config> ==============
3DTrees = 0
AdvMapShading = 0
AdvSky = 1
AdvUnitShading = 0
BumpWaterAnisotropy = 2
BumpWaterBlurReflection = 1
BumpWaterDepthBits = 16
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
CompressTextures = 1
DualScreenMiniMapOnLeft = 1
DynamicSky = 1
FPSFOV = 90
FSAALevel = 2
Fullscreen = 0
GrassDetail = 0
GroundDecals = 0
GroundDetail = 30
GroundScarAlphaFade = 1
HangTimeout = 0
HardwareCursor = 1
HighResLos = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
LastSelectedMap = Tropical
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
LoadingMT = 0
LuaShaders = 0
MaxDynamicMapLights = 0
MaxDynamicModelLights = 0
MaxParticles = 2000
MaxSounds = 16
MaximumTransmissionUnit = 0
MiddleClickScrollSpeed = -0.005
MouseDragScrollThreshold = 0
ReconnectTimeout = 0
ReflectiveWater = 0
ScrollWheelSpeed = -25
ShadowMapSize = 1024
ShowClock = 0
ShowPlayerInfo = 0
SmoothLines = 1
TreeRadius = 1000
UnitIconDist = 151
UnitLodDist = 9999
UsePBO = 0
VSync = 1
WindowBorderless = 1
WindowPosX = 0
WindowPosY = 0
WorkerThreadSpinTime = 5
XResolution = 1280
YResolution = 1024
snd_airAbsorption = 0
snd_volmaster = 4
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz; 2047MB RAM, 3939MB pagefile
Word Size: 32-bit (native mode)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 1
Logical CPU Cores: 4
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1280x1024:
640x480, 800x600, 1024x768, 1280x1024
SDL version: linked 2.0.3; compiled 2.0.2
GL version: 4.3.0
GL vendor: NVIDIA Corporation
GL renderer: GeForce GTX 650/PCIe/SSE2
GLSL version: 4.30 NVIDIA via Cg compiler
GLEW version: 1.5.8
Video RAM: total 1024MB, available 980MB
SwapInterval: 1
FBO::maxSamples: 32
GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 1
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
Using VSync
[InitOpenGL] video mode set to 1280x1024:24bit @60Hz (windowed)
[WatchDog::Install] disabled
[ThreadPool::SetThreadCount][1] #wanted=1 #current=1 #max=1
[ThreadPool::SetThreadCount][2] #threads=0
[DataDirs] Isolation Mode!
Using read-write data directory: E:\Jeux\Spring\
Using read-only data directory: F:\Mes Documents\My Games\Spring\
Using read-only data directory: E:\Jeux\Spring\engine\100.0\
Using read-only data directory: E:\Jeux\Spring\engine\
Scanning: E:\Jeux\Spring\engine\100.0\base
Scanning: F:\Mes Documents\My Games\Spring\maps
Scanning: F:\Mes Documents\My Games\Spring\games
Scanning: F:\Mes Documents\My Games\Spring\packages
Scanning: E:\Jeux\Spring\maps
Scanning: E:\Jeux\Spring\games
Scanning: E:\Jeux\Spring\packages
Error: Found a "F:\Mes Documents\My Games\Spring\packages\7a62a01f632fa8ad910bbea0b7665be3.sdp" already in "E:\Jeux\Spring\packages\7a62a01f632fa8ad910bbea0b7665be3.sdp", ignoring.
Error: Found a "F:\Mes Documents\My Games\Spring\maps\Small_Supreme_Battlefield_V2.sd7" already in "E:\Jeux\Spring\maps\Small_Supreme_Battlefield_V2.sd7", ignoring.
Error: Found a "F:\Mes Documents\My Games\Spring\maps\Small_DivideRemakev04.sd7" already in "E:\Jeux\Spring\maps\Small_DivideRemakev04.sd7", ignoring.
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] TRITTON AX 180 Headset
[f=0000000] [Sound] SoundMAX HD Audio
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 16
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1 #max=1
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000000] [Threading] Main thread CPU affinity mask set: 15
[f=0000000] [StartScript] Loading StartScript from: E:/Jeux/Spring/script.txt
[f=0000000] Connecting to: 158.69.140.0:8564
[f=0000000] Connecting to 158.69.140.0:8564 using name The_Crabe
[f=0000000] [InitOpenGL] video mode set to 1280x1024:24bit @60Hz (windowed)
[f=0000000] Connection rejected: Incorrect password
[f=0000000] Error: [ErrorMessageBox][1] msg="Remote requested quit: Connection rejected: Incorrect password" IsMainThread()=1 fromMain=0
[f=0000000] Error: [ErrorMessageBox][2]
[f=0000000] [SpringApp::ShutDown][1]
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=0 #current=1 #max=1
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000000] [SpringApp::ShutDown][2]
[f=0000000] [KillLua][1]
[f=0000000] [KillLua][2]
[f=0000000] [KillLua][3]
[f=0000000] [KillLua][4]
[f=0000000] [SpringApp::ShutDown][3]
[f=0000000] Statistics for UDP connection:
Received: 54 bytes in 1 packets (54 bytes/package)
Sent: 72 bytes in 2 packets (36 bytes/package)
Relative protocol overhead: 0 up, 0.111111 down
0 incoming chunks dropped, 0 outgoing chunks resent

[f=0000000] [SpringApp::ShutDown][4]
[f=0000000] [SpringApp::ShutDown][5]
[f=0000000] [SpringApp::ShutDown][6]
[f=0000000] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN ALLOW * -1
[LuaSocket] UDP_CONNECT DENY 158.69.140.0 8564
[LuaSocket] UDP_LISTEN ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog::Uninstall][1] hangDetectorThread=00000000
[SpringApp::ShutDown][9]
Error: [ErrorMessageBox][3]
Error: [ErrorMessageBox][4]
Fatal: Quit message
Remote requested quit: Connection rejected: Incorrect password
+0 / -0


8 years ago
You need the recent ZKL to play (or a different lobby, I am not sure which would work for you). Version 1.3.2.64 will not work.
+0 / -0

8 years ago
Just get the newest ZKL
+0 / -0


8 years ago
ZKL doesn't work on Windows XP. He was using a custom build made by MYrankxponen to work on WinXP, but it stopped working after the protocol changed.
+3 / -0
Edit: sorry, the flobby developer SErankcleanrock said flobby cannot be compiled for Windows XP.
+1 / -0

8 years ago
But I can play the last week, with old lobby version for XP and I can't play now ???
+0 / -0

8 years ago
Ok but what is the process for me ?
+0 / -0
8 years ago
Sorry, I found out flobby cannot be compiled for Windows XP so flobby is out of question.
+0 / -0
I could try updating ZKL .NET 4.0 with all the new bells and whistles and such. Can't promise this will actually ever happen however.
+3 / -0
29/12/2015 20:38:29: Starting with version 1.3.2.64
29/12/2015 20:38:29: Using Internet Explorer 8
29/12/2015 20:38:30: SpringPaths: SPRING_DATADIR: E:\Jeux\Spring;F:\Mes Documents\My Games\Spring
29/12/2015 20:38:30: SpringPaths: SPRING_WRITEDIR: E:\Jeux\Spring
29/12/2015 20:38:30: SpringPaths: SPRING_ISOLATED: E:\Jeux\Spring
29/12/2015 20:38:30: SpringPaths: SPRING_DATADIR: E:\Jeux\Spring;F:\Mes Documents\My Games\Spring;E:\Jeux\Spring\engine\98.0.1-451-g0804ae1;E:\Jeux\Spring\engine
29/12/2015 20:38:30: SpringPaths: SPRING_WRITEDIR: E:\Jeux\Spring
29/12/2015 20:38:30: SpringPaths: SPRING_ISOLATED: E:\Jeux\Spring
29/12/2015 20:38:37: System DPI Value: dpiX=96, dpiY=96
29/12/2015 20:38:38: Initial scan done
29/12/2015 20:38:38: TASC connected
29/12/2015 20:39:01: TASC login denied
29/12/2015 20:39:11: TASC login accepted
29/12/2015 20:39:11: Server is using Spring version 100.0
29/12/2015 20:39:15: TASC channel joined: zk
29/12/2015 20:39:16: TASC channel joined: clan_CLM
29/12/2015 20:39:16: TASC channel joined: Rising
29/12/2015 20:39:16: TASC channel joined: zk
29/12/2015 20:39:16: TASC channel joined: fr
29/12/2015 20:39:30: Closing current battle
29/12/2015 20:39:31: Joining battle 219
29/12/2015 20:39:31: SpringPaths: SPRING_DATADIR: E:\Jeux\Spring;F:\Mes Documents\My Games\Spring;E:\Jeux\Spring\engine\100.0;E:\Jeux\Spring\engine
29/12/2015 20:39:31: SpringPaths: SPRING_WRITEDIR: E:\Jeux\Spring
29/12/2015 20:39:31: SpringPaths: SPRING_ISOLATED: E:\Jeux\Spring
29/12/2015 20:39:32: starting download Zed 1.7
29/12/2015 20:39:32: Download started: Zed 1.7

29/12/2015 20:39:34: Zed1.7.sd7 Failed

29/12/2015 20:40:06: addResolution:
29/12/2015 20:40:06: XResolution=1280
YResolution=1024
+0 / -0
Can you ask the developer, what change has caused this problem ?
For before the last upgrade I could play without problems !
Please help... :-(
+0 / -0
FRrankThe_Crabe :
From my knowledge ZK Lobby and server were updated to fix security issue. An issue that was already exploited by some trolls to spoof player names and had to be fixed very quickly.
But ZKLobby for WinXP is a separate project, and unfortunately didn't receive an update. Updating it requires quite a lot of work from competent developer. Like @KingRaptor said it hasn't been done yet and no idea when it will be.
+0 / -0
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