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Buff Licho

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12 years ago
Currently, the Licho is relatively useless. You can send in an equal cost of shadows and still kill the thing, and Shadows are better in case of AA. For the targets that Licho would be used for, it can't deal enough damage to hurt it significantly. If used against spam, it fails because most units are too spread out. If used against eco, it dies to AA before it can do anything. If you use it against medium/heavy units, it either doesn't make cost or can't do significant damage. Most coms worth killing which have Licho cost (level 2-3) can survive them. Even shield balls will kill it, and the heavier units could survive (Check thisn last thing about shield armies in-game). Licho needs much mroe of a use.
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12 years ago
Licho is ok imho.
It is not for hitting single targets, shadows are for it.
Licho does great vs recluse swarms or con swarms or jack groups or shieldbot balls. Shieldballs need to be partially drained though.
I could easily make at least 2x cost with lichos when I used them.

Don't forget that it was OP before and Licho rush dominated small games.
For me it is perfect now, no need for any change.

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12 years ago
I don't think that 1 Licho can kill an equal cost of jacks before AA comes or the jacks get to the air base. Con swarms are often not good targets, since the Firestorm/Phoenix kills them for a much lower cost, and Licho does not often make cost vs them (excluding the metal reclaimed).
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12 years ago
There are three things the Licho does really well.

TL;DR: Use Licho vs packs of MOBILE targets, IMPULSE and AoE!!!

The first, is it's an IMPLOSION bomber, that means massive negative impulse. This adds 1000-2000 damage to a target like a reaper, and 2000-3000 (thats a 1-shot) to a target like a Jack. IN AN AOE!! This OBLITERATES things like tight groups of ravagers (where it can kill 4-10), where 4 shadows can kill 2, MAX.

Even vs static targets, the Licho's primary advantage is that it can survive 2 hacksaws. Sure, it has half the hp/cost or damage/cost of the Shadow, but whereas attacking under a hacksaw + light AA will mean you lose 1-2 shadows, attacking that with a Licho means you'll lose nothing. This isn't academic, I've had this done to me and done it to others, where you build enough AA to start whittling down his Shadows and think that, even if he does attack you'll make cost, and instead he swings in with Licho's.

While being about half the power/cost of the shadow, it also does this damage in about 3/4ths of the AoE of the firestorm. This makes it way more versatile, being able to be used against land armies up to reapers (Try using firestorm on a pack of reapers...) and single heavy units just as easily.
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12 years ago
the strength of licho, as stated, is that ground based AA is mostly ineffective.

on the other hand, one fighter and you can kiss 2000m goodbye!
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It's fairly easy to retreat back behind AA, but yes, fighters are much better vs Licho's than other AA. Lichos are really best used defensively in the late game when there is a lot of AA everywhere and there are large roaming bands of assault units, when firestorms become ineffective due to their low HP and relatively low damage vs assaults. In this situation, they can stay close to your own AA and are not vulnerable to fighters: Just ensure your repair pad has some AA near it.

One of the major reasons the Licho is underused is just because by that stage of the game, you've forced the enemy to make so much AA that it's generally better to switch back to pure ground and try and overrun him. It's good in FFA though.
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12 years ago
Licho can be used early game if enemy spams static AA rather than fighters.
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Skasi
12 years ago
Duh, I remember a "nerf Licho" thread. It was nerfed a tiny bit, right? Range or something.

The real power of Licho is pushing things down hills/mountains/cliffs. But for that Licho flies too low and its projectile fails too hard. It probably jut needs an increased los, so it doesn't fire its missile at a radar dot that is a hundred elos off, hitting whatever is behind the actual target, which is usually just terrain, really.
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12 years ago
It was a HP nerf, need 3 or more Hacksaw to kill it in old times. Now only need 2.
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12 years ago
Better durability against vamps would better fit it's role as a "penetration" bomber. I'll have to admit that I have a lot of frustration with the Licho's bomb missing do to hills. Maybe it's just a flight height problem?
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The Licho is great for taking out expansions and clusters of units (Especially the infamous Shield Blob)

It's situational, just like the Precision bomber.

If a buff is important, then increase it's health to just above the 2-Hacksaw limit. (For example, if 2 Hacksaws do 2000 damage. Have it's health be 2150.)
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12 years ago
"Even vs static targets, the Licho's primary advantage is that it can survive 2 hacksaws."
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12 years ago
http://zero-k.info/Static/UnitGuide#unit-Hacksaw
Damage 1.300

http://zero-k.info/Static/UnitGuide#unit-Licho
HP 2.600
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12 years ago
Unit guide is not to be trusted.
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12 years ago
So it should be updated, can someone do it?
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12 years ago
No because it is autogenerated from incorrect information or mechanics that are too complex for it to handle currently.
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12 years ago
All units do ~1% less damage than listed.
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Skasi
12 years ago
Units take less damage because most projectiles don't hit perfectly and units auto repair when there's a few seconds between attacks, fortaleza. Those two are the major stuff here.
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12 years ago
No impact only weapons do the same amount of damage no matter where they hit. I'm pretty sure the damages are less because spring engine is written with really lossy numbers.
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Skasi
12 years ago
Hence why I said "most projectiles".
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