yes i too agree when it comes to responsibilities they dont avoid using big risk units based on there own skill.. making a detriment is probably never as good idea as smaller units.. locking units to rank was done. i beleive it does reduce player retention by some ?% but i noticed an even stranger conciquence..
when new players pilot a detriment:
less feeding is done all early game..
more damage is done then they normaly would feeding a stream of glaves to a stardust..
mex pay back more then 100% so since they often claim none at the back they gain less metal..
new players often dont have presence on the fronts and so dont eat the reclaim.. unless they are firepluck..
new players troops on a frontlines can sometimes be unsupervised and a hinderance with firewalkers and stuff..
often new players who make detriments will make eco..
for these reasons it may oddly sometimes feel a bit easier having a new players metal not being delivered to the enemy..
among the realy big sins is when a new player finishes a detriment and then walks it around his backline because they fear to use and loose it
it would be interesting to see two goddes vs eachother but one team has 10 greys making detriments and the other has 10 greys making random mixed move order troops sent to pool up behind godde's frontlines.. and then sent to die as balls 4 mins after he pings them.