Now I agree with no Space Jacks, especially when you DONT have gunship fac ( and a nuke ), some jack can easily kill a game, which is not stoppable, which makes no sense
B2202223 10 on StormSiege_v3.
Every superweapon needs time to prepare after it exposed, but space jacks dont. Antinuke can prevents nuke in a large area, but nothing except gunship fac can prevent jack, while gunship fac is not marked as "Anti Space Jack Factory".
(I think the principle of superweapons: do damage as you wish, which is why they are expensive, or why not a 1/10 zenith.)
It works like a button "click to kill some singus and nukes". Which is too odd.
Unless newtons cost 8k.
Or unless where is a turret which can conter space jack easily (like newton counters odin).
Btw I recall my idea of aa turret hit jumping jet ( when a unit with jump jet jumping at mid air, and at a certain distance from the ground, aa turret can shot at it until it lands ( with lower damage if you want )).