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Sea of Dunes v1.0 Featured

By aeonios
Rating:

A sea of sand is no man's land.
Size: 20 x 20

PLAY ON THIS MAP


Downloads: 876
Manual downloads:
http://api.springfiles.com/files/maps/sea_of_dunes_v1.0.sd7
http://spring1.admin-box.com/maps/sea_of_dunes_v1.0.sd7
http://zero-k.info/autoregistrator/maps/sea_of_dunes_v1.0.sd7


Preview
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USrankaeonios
2 years ago
New map! Now you can march your armies across a real desert in style:



It's designed for big teams although as small as 3v3 would probably work. The map is wind friendly moreso than for solars, but surprisingly in spite of the rough terrain it's veh pathable (where it behaves more like a maze). As you can see from the texture, everything you see on this map is entirely terrain based, including the metal spot appearance.

I intended the rough terrain and spread out metal spots to favor raiding and ambush tactics over porc, but we'll see I guess. :P

(plz fix start boxes)
+7 / -0


USrankFealthas
2 years ago
Id like to try this in 1v1.
+0 / -0


DErankChesti
2 years ago
(edited 2 years ago)

no problem its featured 24
+0 / -0

GBrankTheEloIsALie
2 years ago
(edited 2 years ago)

How did you generate the heightmap? Looks like (anisotropic) perlin noise with (symmetric) contours drawn on top, plus a bit of blur... It's definitely awesome!
+0 / -0


PLrankAdminSprung
2 years ago
Spice!
+0 / -0


USrankaeonios
2 years ago
(edited 2 years ago)

@Faelthas : I'd like to see how that turns out. :P

PLrankSprung : sand worms not included!

GBrankTheEloIsALie : I traced over a photo of real sand dunes using gimp's calligraphy tool for the ridges, then duplicated and blurred that repeatedly to create the contours. The slight folds in some of the contours are from a bar-shaped smudge brush in krita, blurred to smooth it out afterwards. The microdunes are just a generic sand dune heightmap texture that I turned into a brush in krita and ran over it in swirly patterns on a seperate layer (set to add at 1% opacity). There's actually another, larger/smoother 'dunes' height shape under the main dunes, that give them their vertical variations.

DErankChesti : sweet!
+0 / -0

PLrankOrfelius
2 years ago
(edited 2 years ago)

This map looks gorgeus!
Very well done!

The minimap displayed here in zero-k.info though...
+0 / -0


CArankPxtl
2 years ago
It's veh-pathable, but is it functional for vehicles?
+0 / -0


USrankaeonios
2 years ago
PLrankOrfelius yeah the preview makes it look like it's terrible. I'm not sure why some maps seem to show terrain in their preview while mine don't.

CArankPxtl no clue. Veh do have the advantage that they stay within radar blind spots, but they would require extra care at the very least. Veh are challenge facs on this map for sure.
+0 / -0


USrankFealthas
2 years ago
(edited 2 years ago)

About this map: "Trust me baby, its larger than it looks"
+0 / -0

USrankAdminJasper
2 years ago
added boxes
+0 / -0


SErankAdminAnarchid
2 years ago
I've removed this from 1v1 pool while keeping it for teams pool.
+0 / -0


DErankChesti
2 years ago
factory placing is a bit odd. Hard to find a place for it
+0 / -0


DErankAdminmojjj
2 years ago
press Alt-factory-button. then place the fac, and click again for altitude.
+0 / -0


USrankFealthas
2 years ago
I dont think that works if you cant place the unit in the first place.
+0 / -0


SErankAdminAnarchid
2 years ago
Totally does work.
+0 / -0


DErankChesti
2 years ago
(edited 2 years ago)

write a tutorial for newbies then *unfeatured
+0 / -0
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