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Planet Locke

Size: 14 x 10
Team size: 2 vs 2
Governor: Nobody No Clan
Capabilities: ship movement , +0.3 (0.2%) influence spread , +50 , -150 , +0.5 ships/turn
83.9 (68.2%)
21.5 (17.5%)


ACTIVE owned by AUrankAdminAquanim

Power Generator Unit
Produces energy each turn
Turns to activate:2
  • energy production +50
ACTIVE owned by AUrankAdminAquanim
Energy priority: Normal
Dropship Factory
Manufactures dropships. Increases deployment capacity by 3.
Turns to activate:8
  • dropship production +0.5
ACTIVE owned by Nobody

Wormhole Generator
Links planet to neighbours - spreads influence per turn; hardened against bomber attack
Turns to activate:3
  • allows ship movement to connected planets
  • spreads 0.3 influence to nearby planets each turn
Time Event
5 hours ago Federation attacked Empire Locke in B496523 and lost. Federation gained 0 influence (0% from losing horribly of 35 base)
6 hours ago All non-evacuated structures have been disabled on Empire planet Locke.
6 hours ago Federation attacked Empire Locke in and won. Federation gained 36 influence (100% from winning flawlessly of 35 base +1 from dropships)
6 hours ago CZrankpsaniac of Federation bombed Empire planet Locke using 1 bombers against 0 defenses. Ground armies lost 1 influence.
6 hours ago CZrankpsaniac sends 1 Federation dropships to Empire Locke
18 hours ago AUrankAdminAquanim has built a Dropship Factory on Empire planet Locke.
36 hours ago AUrankAdminAquanim has built a Power Generator Unit on Empire planet Locke.
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