Loading...
  OR  Zero-K Name:    Password:   
Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.9.2.0
Engine version: 104.0.1-1544-ge1f249f
Started: 5 months ago
Duration: 58 minutes
Players: 29
Bots: False
Mission: False
Watch Replay Now
Manual download


Show winners



Preview
Filter:    Player:  
sort


5 months ago
Game is bugged. Lag got to very high levels.
+0 / -0
5 months ago
RedEagle made my day XD
+0 / -0


5 months ago
Looks like a few people with very spammy widgets so far.
+0 / -0

5 months ago
Is lag reason that LLT widget? Can't forbid that widgets? Why we must suffer lag pikes because few useless widgets?
+2 / -0

5 months ago
map is too big for so many players, not a bug!
+0 / -0
5 months ago
Breakdown of command volumes by player over time.

Totals:
[Spoiler]

Commentary:
[Spoiler]
+7 / -0
5 months ago
Wow, so GBrankdyth68 is responsible for (more than) a quarter of all commands? Funny that he is the one complaining about lag :D
+1 / -0
NZrankesainane can you make such link via pull request available under each battle for better since or would this burst the limits of the calculations if many people click that from different battles?
+0 / -0
5 months ago
5k command in a game that lasted so long isn't much...it's hardly 80 APM.
but that 280k commands, that's crazy O_o
+0 / -0
5 months ago
Could some dev make a feature that would give players a warning if they reach such crazy numbers like dyth?
Unless they would start using a widget to disable that warning
+0 / -0
5 months ago
Is it possible Pyrostasis used a map wide reclaim order with a bunch of cons? I think that might produce a decent amount of commands, but I'm not sure
+0 / -0
5 months ago
quote:
NZrankesainane can you make such link via pull request available under each battle for better since or would this burst the limits of the calculations if many people click that from different battles?

The process is barely automated and still takes some manual intervention. Making it function on ZKI's environment would take yet more work.

I could theoretically make graphs such as these in a zkstats-like fashion. Fetching and storing pot-sized demofiles is a daunting prospect, though.
+0 / -0
https://github.com/ZeroK-RTS/Zero-K/pull/4298
Got a PR that will reduce the command spam of my spammiest widget (it basically does the equivalent of "CTRL+B -> A -> Left Click", but does so every X time. I've made it go from 6 times a second to once per second).

But I'm thinking the command spam is triggering another bug that's pretty recent, as this is not a new widget (yet things haven't been this bad that I recall) and APM numbers this high are quite possible in normal gameplay or with other widgets.

CZrankSilent_AI :

Turns out commands don't nicely map to APM.

E.g. if you're manoeuvring a 100 glaive army you'll easily hit 6000 APM just by clicking once per second.

EDIT: Heck, after further investigation I strongly suspect the widget blamed above had absolutely nothing to do with the lag.
+1 / -0


5 months ago
I saw a few players very frequently (several times a second) giving CMD_UNIT_CANCEL_TARGET or CMD_UNIT_SET_TARGET_CIRCLE to all their units, with GBrankdyth68 doing so most frequently. CMD_UNIT_SET_TARGET_CIRCLE isn't issued by any ZK widget automatically (CMD_UNIT_SET_TARGET is used instead) and CMD_UNIT_CANCEL_TARGET is only automatically issued when a Stop command (or similar) is sent by the player. To me it looks like a broken local widget that has spread to a number of people.
+0 / -0


5 months ago

These are the commands issued by GBrankdyth68 for the first 33 seconds, with a marker dropped on units where they were when they issued the command. The text is the cmdID.
+0 / -0

5 months ago
1000 0000 0000 0000 widgets and command spam and still that is useless in 90% time. I don't even use any custom widget for this game. And think that my apm never exceed 80 - 100. Or even is less when i playing simple strategy. Its not seriously when players start playing game with game widgets. Even in pot.
Of course in 32 player pot there is small chance to get great performance if i don't have good single core speed. However lags become already noticeable when cpu is not even at 70% load.
+0 / -0


5 months ago
Note that APM does not correspond to command count. A line move could be considered to be one action, but give a line move to 50 units and you will issue 100 commands. If you have any tweaks in Unit Behaviours then commands will be sent to set the desired states every time you create a modified unit.
+0 / -0

5 months ago
So it means i can just got such high command count with big dart and flea ball where is around 50 - 100 units? And so even lotus widget starts fade on that?
And flea circle as i understand can also have devastating effect?
+0 / -0