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Title: Teams all Welcome 32
Host: GBrankpessimisticgamer
Game version: Zero-K v1.10.1.4
Engine version: 105.1.1-822-ga2f88fe
Battle ID: 1290931
Started: 2 years ago
Duration: 31 minutes
Players: 29
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 59.7%
XP gained: 55
USrankfloomby
FRrankSlaab
GBrankPresstabstart
CArankNotung
RUranklxa4000
USrankWalMartGreeter
USrankAmnykon
DErankHeldenstein
DErankJummy
GBrankczesio died in 28 minutes
ROrankWhiteDeath
GBrankGreebo
RUrankPew_Pew_Pew
NLrankReVo
Team 2 Lost
Chance of victory: 40.3%
XP gained: 43
GBrankSab died in 31 minutes
GBrankBLaNKMiND died in 31 minutes
DErankHoppili died in 31 minutes
ILranknimor died in 31 minutes
CZrankSilent_AI died in 31 minutes
USrankNobbester died in 31 minutes
DErankXivender died in 20 minutes
ITrankPino died in 31 minutes
GBrankpessimisticgamer died in 31 minutes
DErankSHIFTHOLDER died in 31 minutes
NOrankskuggmodzer0 died in 31 minutes
DErankFranz69 died in 31 minutes
USrankChaser died in 31 minutes
FRrankTrollbot died in 31 minutes
JPrankRevoluPowered died in 31 minutes




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2 years ago
Starlight vs 2 zeniths.

This map just turns into a super weapon rush.
Then turns to terraform walls to protect super weapons. Though singularities are left vulnerable.
+1 / -0
Always has been a superweapon slug fest. Naturally when a significant portion of eco is well defended (read back 1/3rd of this map + north) it turns into superweapons due to the lack of options for breaking the porc. This issue is exacerbated by the player count (more people = more coverage, less individual responsibility -> safer to pursue supers).

To be fair, this map had this issue even when zk was 14 - 20 concurrent peak.
+1 / -0

2 years ago
+5 / -0