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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.12.5.1
Engine version: 105.1.1-2457-g8095d30
Battle ID: 1916421
Started: 7 months ago
Duration: 32 minutes
Players: 7
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 62.6%

DErankUgga2
USrankNOOBB
USrankBuckymancer
Team 2
Chance of victory: 37.4%

USrankDenzenDazo
USrankSorcererYee
USrankDaddyDonald
USrankC3H5NO33

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7 months ago
Major lessons learned here. Our team had a massive income advantage and at times a 2:1 army advantage but was unable to finish the game for over 20 minutes after taking the map. I attribute this to two failures:
1) Lack of forward radar and spotting. NE team had radar towers directly on the cliff that was the front line. SW team was pushing blind. After the artillery switch a Sparrow and an advanced Radar helped but there were still important blind spots and the artillery accuracy suffered from lack of direct vision.
2) Lack of mobile, active anti-air. The Chainsaws, Threshers and Razors did their job keeping map control despite the air threat. The Crasher gangs were very effective when I brought them into play. But I wasn't moving my Crashers to support my own or my teammate's assaults, and as a result the assaults all tended to fall apart whenever Phoenixes showed up.
+1 / -0