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Title: [A] Teams All Welcome #1
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2312771
Started: 2 days ago
Duration: 11 minutes
Players: 13
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 51%

ATrankPLT_Atosty
GBrankDasFa
unknownrankhmp
unknownrankchumtoadafuq
DErankChirbolg
CArankAstraltor
Team 2
Chance of victory: 49%

SErankPLT_Godde
PLrankChudy
USrankBuckymancer
DErankzini
AUrankKillingtime
DErankhallohallo
BErankjobugg

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8 hours ago
After-game chat suggested that the failure of the Cyclops rush was my fault, for not applying enough pressure to Atosty to keep the Fencers from rotating. This has merit; throwing away my small gang of Glaives for zero value killed was what let the rotation happen.

On review, the team's main problem was a critical lack of energy. I was building a majority of the team's energy generation while also needing to apply that pressure. Jobubb built a fair amount of wind, but the other five players' energy investment totaled to six Wind Generators. So by the time the Cyclops went down we already had three players in hard e-stalls, and the Iris only made that worse.

In light of that my main mistake was not putting high prio on the Solar Collectors I was building.
+0 / -0
During a pivotal moment within the first few minutes, as the fencers shift northwards towards your team's cyclops, your commander spends a full minute and 450 metal building up a stinger that doesn't pressure or defend anything. This leads you to having a total of 25 Value Killed for the first five minutes of the game, and by the end of the game: the 11th highest Value Killed out of 13 players.
+0 / -0