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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.12.3
Engine version: 2025.04.11
Battle ID: 2350919
Started: 21 days ago
Duration: 17 minutes
Players: 27
Bots: False
Mission: False
Rating: Casual
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KILLING DIRTBAGS IS LIKE WRESTLING A PIG IN MUD !

AFTER A WHILE YOU REALIZE THAT THE PIG ACTUALLY ENJOYS IT....

CAN WE MAKE IT SO THE DIRTBAGS DON'T DROP DIRT IF YOU KILL THEM PLEASE ?!?!?

P.S.

*DRAGGING NOISES*

*GUN SHOT!*
+5 / -0

21 days ago
i'm all with you, but this is not a new phenomenom

+2 / -0


21 days ago
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SADGE... I USED TO ENJOY YOUR GIFS !
+2 / -0
20 days ago
quote:
KILLING DIRTBAGS IS LIKE WRESTLING A PIG IN MUD !

You Are Up Against A Force Equal To Yours And You Condemn It!

+1 / -0

20 days ago
just bury a caretaker, do area reclaim and area restore, set it to repeat. to kill, add 2-3 redbacks or pyros.
+1 / -0
BUT THE DIRTBAG SPAMMER ALSO SETS HIS DIRTBAG PRODUCTION TO REPEAT !

PRETTY SURE THE METAL GAINED FROM RECLAIM IS LESS THAN THE METAL TO RESTORE... AND EVEN STILL ITS AN ENDLESS CYCLE.

KILLING THEM IS NOT AN ISSUE AT ALL, ITS THE CONSTANT DISRUPTION OF TERRAIN THAT TURNS THE GAME INTO A STALEMATE ONLY BROKEN WITH SUPER WEAPONS... ALL OTHER STRATS ARE NOT ALLOWED.

+2 / -0
20 days ago
This battle strategy was created by our team player aioeieoiao. One player changes the terrain to make it impassable for most units, while he playing as spiders. Two other players playing Impalers and Juggelnauts to advance the battlefield.

Unfortunately, aioeieoiao left us, he play now Squad game and now we can't play this strategy fully.
+1 / -0

20 days ago
Dirtbags have some good reasons to exist, but spamming them endlessly as cannon fodder is too strong and annoying. It should be a metal delivery to the enemy team based on the way you are using your metal and units. So consider these changes:

* make terrain restore cheaper
* dirtbag cost is increased

I want the dumb "hurr-durr I'll just stream one unit for 20 minutes with no micro"-strategy to be horribly bad, like really, really bad.
+2 / -0


19 days ago
Both sides made about 400 Dirtbags. It isn't at all clear that one side would have been disadvantaged they didn't make Dirtbags. Someone would have to go through the game in more detail and point out pivotal moments. The game was relatively quick, at 17 minutes and mostly consisted of armies vying for territory. There were no superweapons. The Dirtbags didn't even make significant fully-impassable walls - most fronts were active with only the middle being particularly hard to navigate.

Also, GBrankBLaNKMiND won this game.

This looks like a vent rather than balance feedback.
+1 / -0