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Title: 1v1: All welcome!
Host: CZrankElerium
Game version: Zero-K v1.2.6.18
Engine version: 97.0.1-24-g93bd67d
Battle ID: 268092
Started: 10 years ago
Duration: 21 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1 Lost
Chance of victory: 89.6%
XP gained: 89
SErank[Er0]Godde died in 22 minutes
Team 2 Won!
Chance of victory: 10.4%
XP gained: 242
USrankFealthas




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10 years ago
i hate glaives
i hate scythes
give spiders a chance will ya?
+3 / -0

10 years ago
:)
+0 / -0

10 years ago
Is plane start viable now SErank[Er0]Godde after the changes and the bugs? Have you tried them?
+0 / -0
10 years ago
I started air in some games. Works decently. Not tried it against top 10 yet i think.
+0 / -0

10 years ago
Can I use this as evidence that cloakies need a nerf yet?

What about as evidence for gunships needing a buff, and air dynamics being a bit weak.
+0 / -0

10 years ago
I have to admit, banshees and tridents fared better agianst air than I predicted. You can see this in the first 3 air fleets i threw away, thinking they would destroy.

Also godde never made heavier units, just bandit flea banshee. Cant really say cloakies are op off of that, because glaives are just naturaly good vs those units.
+0 / -0
Glaives are the best anti-flea raider of them all. Spiders are forced to get Venoms or another factory.
It doesn't help that spider builders are slow, expensive and fragile.
Now I got Banshees to get rid of all raiding. But then Fealthas comes in with Scythes killing my only to expanding builders.
Cloakybots are simply much more versatile than all other factories IMHO and especially spiders suffer against them. But this is nothing new and I'm not sure if all factories should be viable on all maps.
+1 / -0
10 years ago
RyMarq, no touch cloaky factory, spiders need raise a few
+0 / -0


10 years ago
glaive got hp buff to 200hp recently - why?

I dont think cloakybot OP, but I think glaives didnt need that HP boost.
+0 / -0
Glaive got 190 -> 200 HP a year ago (last June). They were probably being bad.
+0 / -0
Well Google, just compare bandits to Glavies. It Glaveis arent OP, then Bandits are a massive UP.

They are more expensie, they are slower, they have worse gun, and what is teh worst, they dont have auto-repair (while having only 40 Hp more).
+1 / -0


10 years ago
Bandits may be OP but it is close. They have the range advantage which is very powerful against other raiders.
+1 / -0
10 years ago
Properly used bandits will beat glaives for cost on almost any map, even more so if you take advantage of terrain. Just kite with them and you will be fine.
+0 / -0
Bandits cost more than glaives yet seem to consistently lose to them as of late.

There might be some weight play, but that's annihilated by glaives' super regen.
+0 / -0
Properly used Glavie can beat infinite number of Bandits (assuming the map is borderless) by simply hurting Bandits, getting out of their range in order to repair inself, hurting Bandits again and so on.

Comparing units should happen on F comand, not with ''preoper use'', as in this way, giving Goddie a Flea and a noob a Golly, we could say taht Flea is much better than Golly even tho it is 100 times cheaper. Players micro shouldnt be a factor in judging if the unit is OP or UP.

Also didn't u notice that Bandits pee-shoter (mounted on lvl 0 comm too) tend to miss a lot?
Personaly I dont use Bandits at all. Compared to other raiders their performance is more than poor.
+0 / -0


10 years ago
quote:
. Players micro shouldnt be a factor in judging if the unit is OP or UP.

That's just stupid. Next you'll say that balance should be based on how CAI plays.
+3 / -0
Well, yeah. Once again, should flea be nerfed and golly buffed if a player beats flea with golly?
(Which is easy with decent flea, and poor golly micros)

May be micro shouldnt be complitely ignored, but c mon, micro = players skill, units shoudlnt be balanced by the players skills, as skills vary. Like... very much.

Unit balanced in a way to fit noob (compared to other units) would be OP in pros hands.

Also, if one unit is balanced to fit one player, and next unit is balanced to fit the same player month later, those units woudln't be balanced in the same way :D
Computers micro (f command) never changes (well, unless changed by human).


I'm editing too much.
+0 / -0


10 years ago
ZK is balanced for high-level 1v1.

Noob tubes are allowed to exist, and there are other things to help new players plus some content to make teams fun - but at the core, high-level 1v1 is all it's about.

Not about cai fights, and not mindless unit suiciding.
+0 / -0
10 years ago
quote:
Comparing units should happen on F comand, not with ''preoper use''

By this logic scorchers are horribly overpowered against panthers.
+0 / -0
10 years ago
Fleas should counter golly (for cost).
Micro is an important factor in balancing, this doesn't mean that a godde vs noob battle should be balanced, but that two players of equal skill should have equal chances of beating eachother in each factory matchup. If a raider can beat another raider for cost when both players micro the units and/or both using Fight command, the matchup isn't balanced.
Balance on Fight command is silly, consider balancing skutlle, infiltrator, ... on fight command.
(btw, in discussions, try not to discuss how things should not be done, as this just prolongs the discussion)
+0 / -0
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