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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.2.12.3
Engine version: 91.0
Battle ID: 320636
Started: 9 years ago
Duration: 37 minutes
Players: 16
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 55.4%
XP gained: 74
PTrankraaar
DErankAdminmojjj
ITrankOldGhostStalker
USrankQrow
PLrankWhiteshadow
ITranklissandroxx
USrankRandum
USrankMNGrrrl
Team 2 Lost
Chance of victory: 44.6%
XP gained: 60
CHrankAdminDeinFreund died in 39 minutes
HRranktomicaST died in 33 minutes
FIrankLobHunter died in 35 minutes
RUrankKefirman died in 34 minutes
ESrankFalelovsky died in 39 minutes
ITrankMattia98 died in 39 minutes
USrankPosts died in 39 minutes
CZrankAsmodan died in 39 minutes
Spectators
FRrankmalric
FRrankgariaou
CArank4a20
BellaMorte42
GBrankPrincey
TWrankyppah56
RUrankSbotkin




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9 years ago
#skuttle
+0 / -0
9 years ago
Skuttling begins at about 11:00 when @mojj constructs a jump fac.

Just HOW do you do it mojj? Luck, or extreme awareness to when comm is distracted or in reload?

First comm goes down because it was busy targeting one of yourother units, and skuttle decloaked at an obtuse angle behind it, giving it just enough time to crawl in range for partial damage.

Second comm goes down because it was busy constructing.
+0 / -0
good intelligence and assumption where the com will be when the skuttle lands. plus you have to absolutely focus and babysit to avoid decloaking. forget about your base going down when you are not looking and factory/builders have a queue -.-
+1 / -0