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Title: Super Zombie FFA
Host: USrankAdminSteel_Blue
Game version: Zero-K v1.6.3.9
Engine version: 104.0.1-330-gae29b60
Battle ID: 493015
Started: 6 years ago
Duration: 61 minutes
Players: 10
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 0.2%
XP gained: 67
PLrankSzyba died in 61 minutes
Team 2 Lost
Chance of victory: 3%
XP gained: 67
USrankAdminSteel_Blue died in 61 minutes
Team 3 Won!
Chance of victory: 13.9%
XP gained: 125
GBrankAdminDeinFreund
Team 4 Lost
Chance of victory: 1.9%
XP gained: 67
DErankPyrostasis died in 58 minutes
Team 5 Lost
Chance of victory: 15.3%
XP gained: 67
USrankFealthas died in 61 minutes
Team 6 Lost
Chance of victory: 13.1%
XP gained: 67
NOrankAdminKingstad died in 61 minutes
Team 7 Lost
Chance of victory: 0.1%
XP gained: 67
RUrankplayerO1 died in 61 minutes
Team 8 Lost
Chance of victory: 11.2%
XP gained: 67
FRrankBlackdutchie died in 28 minutes
Team 9 Lost
Chance of victory: 40.7%
XP gained: 67
ROrankSigero died in 61 minutes
Team 10 Lost
Chance of victory: 0.7%
XP gained: 67
unknownrankWutPotatoPower died in 61 minutes




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6 years ago
Where's Firepluk when we have party.
+0 / -0

6 years ago
One minute into the replay and my computer can barely maintain a game speed > 2?
Sure, there were ten players, but... at that time the unit count was still rather low. Feels like Zero-K was a lot faster when I played / watched FFA matches two years ago.
+2 / -0

6 years ago
Yes, the game was very laggy. Maybe we can benchmark with older zk/engine?
+0 / -0

6 years ago
i dint have issues,except for some random lag spikes.i5 6600k
+0 / -0
I feel like rejoin/replay speed has dropped recently (months?). I used to catch up much faster.

There was also this game where PLrankOrfelius spammed speedup and both our machines failed to keep up (wtf, how is that even possible?)

But whatever that would be, it doesn't seem to affect my fps when running live.
+1 / -0