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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.8.4.4
Engine version: 104.0.1-1477-g8ecf38a
Battle ID: 870024
Started: 4 years ago
Duration: 54 minutes
Players: 11
Bots: False
Mission: False
Rating: Casual
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Team 1 Won!
Chance of victory: 42.4%
XP gained: 86
unknownrankPLT_LowTaperFade
JPrankSoftwareBug
USranknop
RUrankNuke142 died in 40 minutes
USrankGoToBed
HUrankvernyul died in 40 seconds
Team 2 Lost
Chance of victory: 57.6%
XP gained: 77
Firepluk died in 49 minutes
TWrankgounson8989 died in 53 minutes
USrankKeo died in 16 minutes
RUrankarkashahan died in 51 minutes
PLrankraptorad died in 21 minutes




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Firepluk
TWrankgounson8989 did some inexplicable magic with lobsters here... his army of crabes went orbital and flew across whole map lol :D
+0 / -0
4 years ago
yea it was lol, i dont think it ever made cost tho
+0 / -0


4 years ago
It's hilarious but it could actually be made viable with enough skill or widgets (plop an ultimatum right on the enemy superweapon), so it should probably be patched.

Maybe things that have been lobstered could be vulnerable to AA?
+1 / -0
why would you patch a superpower counter? that's just terrible game design

and who dosent surround their super weapon in DDM?
+1 / -0
Firepluk
quote:
and who dosent surround their super weapon in DDM?

I make mine nearby singu just in case an enemy army pops up, most superweapons are resilient to a single singu explosion... army not so much :D
+0 / -0