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Hamachi and Zero-K

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12 years ago
How would playing zero-k on a hamachi work and how would it function for the connectivity to the Zero-K server because when my friend and I were connected to hamachi the little red "connecting" bar stayed on the bottom of the screen. Is hamachi interfering with the connection and how can I set up games using hamachi?
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12 years ago
I'm not sure if ZK-Lobby has the flexibility to connect to anything other than the official server. My best bet would be to change 'Spring Server Address' in settings and Licho may be able to tell you exactly how to do it.

As for server itself you can download it at the bottom of this page http://springrts.com/wiki/Download.
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12 years ago
On second thoughts step back a bit. What are you trying to achieve with hamachi and why are you trying to connect to the main server while using hamachi?
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12 years ago
You dont need to use hamachi.

The game works in any network environment where participants have network access..

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12 years ago
Is there any way of routing spring.exe and ZK-Lobby traffic through a proxy/hamachi/frozenway? (Had minor success with the last but it was not fabulous)
There are legitimate reasons for this - a friend of mine is at university and cannot play spring using the network there as the traffic is mistaken as torrenting.

Cheers guys.
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12 years ago
Which traffic? I think the lobby does something like a torrent so if they downloaded the game and maps before that it may work.
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12 years ago
Probably what he needs to route is UDP traffic of the game (dedicated server) itself..

This is only possible if dedicated server runs on hamachi too and not without extra coding to change default IP adresses etc..
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12 years ago
That's right, Licho. Yes, I appreciate hamachi is infeasible, but surely it's possible to route the traffic through a standard proxy? Somehow..

Anyone know of an English version of Frozenway? Because that worked well except it routed ALL traffic which brought map downloads down to a crawl, and it either doesn't support application specific routing, or I couldn't find it as I do not speak French.

(It did however have an option to route specific ports. Does spring&co use a manageable enough number of ports to do this?)
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12 years ago
Spring game only needs one UDP port this should be easy to redirect + one tcp for lobby.
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