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Hightops3

By Otherside
Rating:

Hightops by Otherside
Size: 8 x 8

PLAY ON THIS MAP


Downloads: 219
Manual downloads:
http://api.springfiles.com/files/maps/hightops3.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Hightops3.sd7


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10 years ago
This map is cool, but I dunno about balance at least with Horizontal start boxes. SW/NE looks more balanced but yea, the assymeticalness makes even that a bit wonky.
+0 / -0
10 years ago
1. Is compleatly assymetrical.
2. Has ugly texture with fake shadows drawn on the diffuse (it is a very bad map practice)
3. The diffrences between height are too tbh way to big for i think ANY spring game.

So i woould not say this map is "cool" in regards of both gameplay and visuals.
+1 / -0
Skasi
10 years ago
What about corners? Northwest vs Southeast. Looking at the metalmap that's how it's supposed to be played.

+0 / -0
10 years ago
I think NE vs. SW makes more sense. The problem with the the way you said Skasi is SE has early access to the extra 2.4 peak early.
+0 / -0
Skasi
10 years ago
Yours would give northeast MUCH more high ground. The two starting metal spots would make rushing to mid a must.

Anyway, check out all the metal spots. Theres a LOT of "symmetry".
+0 / -0

10 years ago
SE is quite a bit closer to most of their metal spots though. This map just seems inherently imbalanced.
+0 / -0


10 years ago
It would need a remake regardless due to the baked shadows.
+0 / -0

10 years ago
Probably designed for a game where spiders and jumper cons aren't availabe to quickly scale the cliff. The pathed distance from spawn to the high 3-clusters is probably similar for bots from both start points, but spiders and jumpies would ruin it.

Skip it.
+0 / -0
10 years ago
Yea, in the end, someone voted it in, and when I speced it, I could see off the start one side had a big advantage over the other. It's a skip
+0 / -0
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