After the abortive engine update to 83.0, we've formally adopted the new Spring version 84.0 with its numerous fixes. Concurrently, we're also releasing a new game version, v0.9.
CHANGELOG
Engine
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Linux desyncs should be fixed
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Vehicles maintain speed on turning properly
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Reduced pathfinding lag and improved "flow"
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Heightmap changes (e.g. terraform) invisible outside LOS
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Radar plane LOS not based on ground position
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Players are no longer defeated if they lose all units (including /take) as long as their allyteam is alive.
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Units target things that they can no longer see for a lot less time
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Units no longer attack recently captured units
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/advshading command replaced with /advunitshading; analogous /advmapshading command added (try this if you're experiencing lag or graphics-related crashes)
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/dynamicsun command added - toggles dynamic sun shading. May be buggy, recommend disabling.
Large blocky map texture and extreme CPU drain from the start of the game are known issues that affect a few players. Try to fix these with '/advmapshading' and '/dynamicsun'. Otherwise update graphics drivers and if problems persist create a ticket.
Lobby
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It is now possible to set "Data folder" where all content is stored (maps, games, engine, configs, logs) -> for people who run c: on small SSD
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Fixes to default configs
General
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Fixed Spidermonkey egg issues
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Commanders which forgo a weapon at level 1 can keep the free peashooter at level 3
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Pylon locked
New unit, Felon. A heavy shieldbot walker which uses shield charge to power its fun.
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700 cost
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Slow speed
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Shielded
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Accurate LLT range
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It uses shield charge to fire, use with Thugs and reduce it's damage output by shooting it.
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Discharge from full shield does 1600 damage in 2.4 seconds
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DPS is 27 when drained and reliant on regen.
Balance
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On-fire effect from Firewalker, Inferno and corresponding commander weapons much shorter (so it expires quickly if you leave the burning area)
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Moderator does 33% less slow damage
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Slow effect capped at 50%
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Merl cost reduction (800 -> 700) and damage increased (650 -> 700)
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Puppy range increase (145 -> 155) and health increase (60 -> 80)
Modules:
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Hellfire Grenade burns a much larger area; reloads more slowly and costs more
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Disruptor bomb does 25% more slow damage
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Kodachi AoE down to almost what it used to be
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Gauss rifle a bit stronger
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Missile launcher range down (450 -> 415) - now requires two range modules to outrange LLTs
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Standoff Rocket a bit cheaper
GFX
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Fixes to VR grid; disabled on all default settings except maximum
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Improved large napalm effects
GUI
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Fixed many playerlist issues
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Core selector should work in spectator mode
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Fixed incorrect values reported by resource bar
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Fixed randomness in music player