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Obedience is an undocumented behaviour.

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What obeys status effects and what doesn't isn't really documented anywhere, so I made a simple chart of what obeys what.

If a thing obeys slow, it gets reduced by whatever slow% the unit has; for reclaim it means it gets disabled when the unit is partially reclaimed, and for EMP/disarm it means it gets disabled as long as the unit has over 100% in either of those.

Obedience is green, resistance is red, yellow is "depends" - see explanations below.
DSR is Disarm, RCL is partial reclaim.



1) Windgens disobey slow, everything else obeys.
2) Animation includes deployment (Slasher, Crabe, Djinn beacon placement) and is per-unit -- most units disobey.
3) Non-combat Morph cleanses EMP on use and grants EMP immunity as long as it's active (but cannot be activated if already EMPed).
4) Reclaimed units cannot be picked up but units already being transported can be reclaimed.
5) Teleporting is only disabled by EMP/Disarm when Djinn or Lamp are stunned, not the passenger.
6) Only dedicated sensors obey (ie. a Conjurer's jammer or a Reef's radar will stay). The dedicated sensors are Sneaky Peet, Eraser, both Radar Towers, Sonar Station, and Vulture.

Now here's some values related to status effects.

The decay rate is 2.5%/s for EMP and Disarm and happens constantly.
For slow, the decay is 4%/s but gets stopped for 0.5s upon refreshment.
The shield damage conversion ratio is 1/3.
They are ownerless.
Status effects obey armor and work upon current health value.
Max Slow is 50% but it works at whatever % it currently is at; EMP and Disarm only work when over 100% and how high they can go depends on the weapon.

Capture decays at 4%/s without stopping, ignores shields, ignores armor, is separate for every alliance, works on cost instead of health and gets scaled with health in a weird way: the multiplier is x(3 - 2*HP/maxHP).
+7 / -0
do i read this wrong?
#
experience: partial reclaimed radar is functional, but does not upkeep.
chart interpretation: partialy reclaimed radar does need upkeep.
+0 / -0
Upkeep is green -> obeys -> does get changed (ie. reduced to 0).

Some conclusions from these:
1) Slow is beneficial for shields. They get reduced upkeep while the shield regens at full rate. Of course incoming slowdamage is still blocked by the shield and there is no harmless way to apply slow through own units so this does not matter.
2) Radars and jammers benefit from most status effects due to reduced upkeep. Does not actually matter (see previous).
3) Advanced Radar can still be reclaimed to get a bargain on the wobble reduction.
4) OP Storage can also be reclaimed. Nerf NOW!!
5) Reclaimed units can still self-D and will make a full explosion if >70%. Dropping a nanoframe from a transport will snap it to the ground directly below the transport (Starcraft style) so you can do a precision Skuttle drop-by while getting 15% value back.
6) Morph does not obey EMP. EMP obeys Morph.
7) You cannot obediate the obediator: slaves will never disobey a Dominatrix regardless of how crippled she is.
+1 / -0
There was a small period of time where CA (ZK) didn't have any live reclaim. quantum made a button called scrap which caused a unit to selfD without explosion and become an instant wreck. I liked it and it sidestepped a lot of issues tied to live reclaim.
+1 / -0

10 years ago
Yeah, it was pretty lolig when people kept on accidentially scrapping their comms
+3 / -0

10 years ago
Can't you disarm your own radars? The way I read the chart the radar will still work without costing the upkeep...
+0 / -0

10 years ago
You can disarm your own radars and they will work for free. Note that this is mostly a weird quirk because you can't feasibly benefit from it - you earn a whopping 0.02 energy per second if you can keep a Radar Tower constantly disarmed (requires an initial investment of mere ~2k metal for Thunderbirds).
+0 / -0

10 years ago
What happened to racketeer?
+0 / -0

10 years ago
PLrankAdminSprung

So wait, I should be having a Freaker follow around my cloakgens and shooting slowbeams into them?
+0 / -0

10 years ago
You mean 2 energy per second, not 0.02?

I thought these special damages did extra damage to shields, not reduced damage?
+0 / -0


10 years ago
You failed to define obey in each of the cases.
+0 / -0

10 years ago
I reckon "obey" is "this property changes when under this effect". "Disobey" would be no change.

Also, I guess it's documented behaviour now...
+0 / -0

10 years ago
quote:
What happened to racketeer?

Has no AoE so can't friendly fire.
quote:
So wait, I should be having a Freaker follow around my cloakgens and shooting slowbeams into them?

No, because energy generators are more effective at mitigating upkeep cost than any status effect units. Again, the point of this was to show some unexpected quirks (regardless of whether they have any practical meaning).
quote:
You mean 2 energy per second, not 0.02?

No. A Thunderbird bombing run costs 12.5 E for 16s stun, Radar has 0.8 E/s upkeep so that's 12.8 E over 16s, ie. you save 0.3 E per 16s (= 0.02 E/s).
quote:
I thought these special damages did extra damage to shields, not reduced damage?

They do "extra" damage in that they actually do damage to them (they cannot deal damage to units directly). Mixed damage deals the real part fully and only the status effect part is reduced.
quote:
You failed to define obey in each of the cases.

"Gets reduced by slow %" for Slow, "stops working" otherwise. Will update main post.
quote:
Also, I guess it's documented behaviour now...

Not really. This won't be able to be reliably found in the future but is a bit too low quality to go to the manual.
+0 / -0

10 years ago
quote:
Note that this is mostly a weird quirk


you gain radar in times of negative energy income. that does not sound weired to me.
+0 / -0

10 years ago
Radars etc still get disabled by E-stall (even if draining 0).
+0 / -0

10 years ago
You can have -0 energy / time_unit ? Or is it just due to rounding?
+0 / -0

10 years ago
Disarm and EMP reduce the drain to 0 without disabling sensors.
+0 / -0

10 years ago
Disarm I could understand, but isn't EMP not disabling sensors a bit weird? (Though it could be better for gameplay or consistency purposes I guess...)
+2 / -0

10 years ago
If stuff does not obey even if it would make sense to, it's usually for technical reasons. The obedience enforcement campaign is in progress for the remaining ones.
+0 / -0