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Making a new map

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9 years ago
Ok, so I have all the map files ready except for the height. Does anyone know on GIMP how to make terrain that goes from black to white gradually?
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Gradient Tool, generally. There are several gradient patterns available, with a few standouts. For example, if you want to do a ramp, linear gradients work best, while if you want to do sharp hills like Obsidian, then use the Shaped pattern.

However, your best bet for height is to use Blender (ask EErankAdminAnarchid about the template .blend) or SpringMapEdit and just do it in 3d. It will be loads easier to edit (as it shows you exactly how it will look) and you will also be able to save a 16-bit PNG (currently only the dev versions of GIMP support 16-bit greyscale, and they are unstable), which allows for full control over the heightmap and no banding artifacts.
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1st it is never good to do diffuse 1st and then heightmap because your diffuse will look quite off on your map. Generally you want to make heightmap first and then the diffuse.

2nd Height tool in blender could indeed be the easiest solution however it also requires knowledge of how to use blender. Instead in this situation I would use Scened or SME (though neither of these can do ramps properly).
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You dont want to make heightmap with gimp believe me you really dont. I made WWF RAW with gimp it was so much pain. Since I m on linux there aint many tools specially for mapmaking but on windows there is plenty. Currently I make heightmaps with blender. But I have previous experience with it, and if you want to learn blender you have to put some time in learning hotkeys n stuff.
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9 years ago
If one uses EErankAdminAnarchid's template blend file, I'm pretty sure you'd mostly just need to use the sculpt tool. Now, you could also add planes, boxes, and other models for more manufactured-looking areas (such as most of Intersection), but for ground work, sculpt is the main tool.
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9 years ago
Ok, ill check out blender then
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9 years ago
The source files for Coagulation are here.

You should be able to do a passable map just by sculpting the plane and changing the terrain source textures in nodes editor.
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9 years ago
Easiest way is to use the "smudge" tool and wiggle mouse between two areas of different colors. It blurs/blends. Not very precise, but for natural shapes maybe okay.
For more excact gradients use the "gradient" tool.
Imo google-look for tutorials, on such general stuff there is plenty.

Now to continue to the part where everyone tells to use his favorite software instead.
In Inkscape it works like this:

Create shape of the ramp, fill with gradient, set gradient colors to that of the start & end points.

Imo editing heightmap only in 2D is painful, it is annoying to accidently create 'small edges' when one shade of grey was 0,1% different than another etc.
SpringMapEdit is pro tool for previewing: it loads images very fast, shows the map accurate enough and with water-level.

SpringMapEdit can do ramps with its brushes: set them to large-ish size and "stamp" stuff into the terrain.
Even better, it has something called "prefabs" = pre-made terrain-pieces.
Maps by KaiserJ and Sakoth made more or less completly with the default pre-fabs:
http://zero-k.info/Maps/Detail/19696
http://zero-k.info/Maps/Detail/21991
http://zero-k.info/Maps/Detail/25393
...
Everything is very rectangular but that also depends what pre-fabs you use.
To me looks good and the ramps have no problems.

You can create more tiles (ramps, corners, hills, cliffs,..) and then it becomes very similiar to tile-based editors like in SC:Broodwar or Age of Empires.

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