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remove ship water restrictions

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9 years ago
Making ships transportable was the step in the right direction, now we need to be able to build all ships on land.
+3 / -0
Only if we can slide them uphill
+5 / -0

9 years ago
No, we need to be able to make planes that float. We need a licho vs duck meta to be a thing.
+0 / -0
9 years ago
We need planes that can dive when they encounter AA, dig a hole when touching ground, then travel underground untouchable and lastly BOMB SINGUS FROM BENEATH!!!!!!!!!!!!!!!!!!!!!

REZ UNDERGROUND FOR THE SAKE OF SUBTERRANEAN MELEE BOMBING!!!! (wywern works too, their attack should suck stuff underground where the unlucky grabbed units will be eaten by giant worms!!!!)
+1 / -0
9 years ago
quote:
Only if we can slide them uphill
Newtons and Sumo can do that.
+0 / -0
Skasi
9 years ago
inb4 Sumo+Warlord meta
+2 / -0

9 years ago
Landboard is what we need.
+7 / -0
9 years ago
*skateboard
+6 / -0
9 years ago
*waterspiderboat
+1 / -0

9 years ago
quote:
Making ships transportable was the step in the right direction, now we need to be able to build all ships on land.

You already can. They're called heavy tanks.

And if you want ships that you can build on land, and then move into water, you've got these as well, they're called hovercrafts.
+1 / -0


9 years ago
Invoke the Emmanuel precedent - give all ships rollers, for slowly traversing land
+0 / -0

9 years ago
Maek Stardust into boat when built in water.
+0 / -0


9 years ago
In all seriousness

- assuming there was zero dev work required for anyone to implement -

is there any argument against giving ships the ability to slowly traverse land on legs/rollers? It would fix so many problems with sea gameplay.
+0 / -0
I don't understand which problems with sea gameplay in particular you're referring to.

The sheer unintuitiveness of the idea is the biggest reason I can think of not to.
+2 / -0


9 years ago
The main problem is on maps like supreme island, where one player or another might win the sea after a long porcy battle, and then find 10,000m of sea unit cant actually interact with the opponents land-based base, prolonging the game forever. If ships could engage legs and march on land, the game would end.
+0 / -0
quote:
The main problem is on maps like supreme island

... and is called "maps like supreme island".

quote:
and then find 10,000m of sea unit cant actually interact with the opponents land-based base, prolonging the game forever

Either: don't play that map, or reclaim your 10k ships and get half cost off detriment.

quote:
If ships could engage legs and march on land,

We actually have that factory. Also, consider the opposite: what all i have is a victorious land army and the remainder of enemy-occupied map is water? Should my land units all be magically amphibious?

(Correct answer: wtf is this map and why am i even playing a map that's obviously either not designed for the game i'm playing, or is so badly designed it sucks beyond imagining)
+4 / -0


9 years ago
but ships with legs baaawwwwwwww
+1 / -1
Skasi
This thread reminds me of the old "Remove all non-striderhub ships and replace them with hovers/amphs" concept.
+4 / -0
quote:
This thread reminds me of the old "Remove all non-striderhub ships and replace them with hovers/amphs" concept.


Do the reverse: Everybody gets ships! Put the sub, the hunter, and the surfboat in every con's build-list. Ships for everyone! Then everybody can start cloakybots on any map.
+1 / -0
Skasi
also
quote:
and then find 10,000m of sea unit cant actually interact with the opponents land-based base, prolonging the game forever

Just terraform the whole enemy base down to sea level. On Small Supreme Islands this might actually be realistic. Or create a channel towards the lake in the middle of the island.
+1 / -0