I was doing some experimentation with the Disruptor Ammo module, and I noticed some irregularities in how the various weapons it applies to (Light Particle Beam, Shotgun, Heavy Machine Gun) are affected by it. I was wondering if there a particular reason for this, or if it's maybe just legacy balancing from a previous commander system.
Disruptor Ammo affects the Shotgun and Heavy Machine Gun weapons in a predictable manner: it cuts the damage output of the weapon in half, then adds half of that back as slow damage. I'm guessing this is the intended implementation of the Disruptor Ammo module, but it strikes me as being very inefficient -- 450 metal is a lot for an upgrade that actually
reduces your commander's output. Disruptor Bomb only cost 200 metal, why not get that instead?
On the other hand, Light Particle Beam changes drastically with the Disruptor Ammo module. It goes from being a weapon that shoots a 55-damage shot, three times a second; to a weapon that shoots 165-damage-plus-230-slow shots, every other second. Not only does Disruptor Ammo affect the Light Particle Beam differently than it does the Shotgun and HMG, it
increases the commander's overall DPS, as opposed to decreasing it.
Is there a reason Disruptor Ammo works this way?