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4K screen scaling and local replay fix

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6 years ago

We've just knocked off two longstanding issues and they need wider testing.

Adoption of 4K screens seems to be slowly on the rise, so today we bit the bullet and trawled through UI framework code. The result is screen scaling which defaults to floor(max(1, screenHeight/1080)). Scaling can be applied by anyone to both the game and lobby so it can also be considered an accessibility feature. We tested as much as we could, but there are a lot of bits of UI and no dev has a 4K screen so we would much appreciate testing and feedback from those with such screens.

Recently there have been reports of crashes while attempting to locally launch replays. This issue has existed for a while but was revealed with Steam packaging. For Steam we do not use incremental game version updates because they result in longer load times and are more prone to corruption. The old fast-loading archive is deleted on updates and the lobby did not know how to do its own incremental update for older game versions. This has been fixed and we are looking to go further by adding more data to the replay menu.
+9 / -0

6 years ago
Hmm...nothing changed for me. But thats ok because previously everything was working fine on 4k, just using window's 4k scaling thing.
+0 / -0


6 years ago
You neeed to change it in settings..
In settings there is % scaling you can set.
+0 / -0


6 years ago
Send screenshots.
+0 / -0
6 years ago
It works fine, you need to change the game scale and the lobby ui scale, then restart the game.
+0 / -0