This had been proposed back in 2017 but it is a minor convenience feature with comparatively large technical difficulties so is low priority.
quote: it would have to be modified a little bit |
The little bits add up. The way reclaim is coded is that the unit must be classified as a constructor to use it which opens up a big can of worms:
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Puppy now thinks it's a constructor, gets stuck trying to repair or build units it is unable to
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Puppy on Attack-Move command prioritizes reclaiming over combat
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Puppy is affected by things like the "select idle constructor" hotkey
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etc
We wouldn't want to change this requirement even if we could because a lot of things already depend on it, but we can't anyway because it is hardcoded into the underlying engine that ZK uses. We would have to make a new command which resembles reclaim from scratch.