Loading...
  OR  Zero-K Name:    Password:   
Title: [A] More Teams
Host: Nobody
Game version: Zero-K v1.7.5.0
Engine version: 104.0.1-1156-gb72a9cc
Battle ID: 718399
Started: 5 years ago
Duration: 27 minutes
Players: 19
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 2
Chance of victory: 45.7%

LUrankAdminAnir
RUrankizirayd
SGrankLu5ck
FIrankAdminAlcur
USranko_o
ESrankmoepmoep
USranktravilnmic
USrankCygnusX1
GBrankmookieman

Show winners



Preview
Filter:    Player:  
sort
5 years ago
OK Alcur, as promised the review, and advices.
(I will only mention bad things, because the good things will not help you. But shure you did many good moves in this game. I just dont want to come over like an ass)


1. The first thing i noticed was that you didnt rly had an idea how to start.
It took you 1 minute to plop a factory, and spend metal. In this time you already started to excess metal to weaker players. You started to excess later on again. Not much but still.
Try to avoid that in general. If you dont have an idea yet what you will do during a game, which i guess was the case, you should start of by getting energy, the early llt, radar etc.

2. Never advance with your com on that map, our teammates com, Apollyon got killed pretty near to your com by a spy and fleas. This could have been you too. Imagine the early comloss, -> 4m&6e loost all game, 1 storage would needed to be build. So early on thats huge. So never risk your com on that map to just build an llt and radar at front. it isnt worth.

3. When you realized that there were kodas early on. you should have gotten a biltz up quick then. Forget the llt, they dont help against them. but a blitz would have scared them away. (Luckyly the koda users failed. but if they had entered our back, it would have been a pain in the ass to kill them.

4. I am not shure if you saw how i loost my mino and ogre, but at that point you should have pulled your two ones to the south and support there, because at this point a push on the north front wasnt possible anymore, and there were enough defenses to stop any possible push.

5. You supported mookiemans factory for a long time, which can be good, for the fleas. But fleas that die all the time can waste a lot of metal, especially because you couldn't know if he might suicide them fast. So helping teammates out is fine, but i would spend as much metal into it. Remember you have way more experience and can do way bether with that metal then he can. So working on your own strategy might have been the bether descision.
(At the point where you reminded him about his fleas, he had 1640 metal in worth of them. And he placed them on the backhills, i guess to prevent spys etc. but spys then were very unlikely. there is just to much stuff going on at front, and it costs to much mikro to get one into your enemys back. So imagine that metal in a golli now. Also instead of the mino that you build but didnt used. You could have crushed their southern front)
(Btw, o_o, mookieman, moepmoep and iziayd were all doing terrible jobs with their units so far, except for iziayd's early push, so i wouldnt invest metal into their strategys anymore, at this point of the game (50%))

6.Later on you had like 6 welders, but no units. At this point their arty (impalers) were getting more and more of a problem and with the spike crabes a push was getting more and more unlikely. I was tanks too and started to get tremors. 1. to counter the crabe spikes, their porc and their arty. You should have done the same. with that reclaim force, and all the aviable reclaim you could have gotten maybe 2 tremors withhin 3 minutes, which would have helped alot. (Btw. 3700 reclaim in reach of our units and out of theirs)

7. In general you invested to much on buildpower, on 1 point you had 13 welders and 3 caretakers. While the enemy was killing us

OK i rewatched the whole game now, and i genereal i have the feeling that you didnt do much. You got alot of buildpower and reclaimed very well. But you lacked to invest it into usefull things that could help to progress the game in our favor. It felt like you were just there. But not rly active.
I would try to work on your agressiveness and making cost with the little things. As an example. there are many good players that use very few units at the beginning just to make a little dmg here and there, and in the end the unit makes cost and disturbes the enemy while in the back you are preparing a bigger blow.
+5 / -0
5 years ago
LUrankAdminAnir, what a cool analysis. :)

Thanks a lot.
+2 / -0
5 years ago
No problem :)
+0 / -0