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Minor changes to Matchmaking and Balance

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4 years ago
There's been a small update to matchmaking and balance.

The matchmaker now tries to compensate for recent imbalanced games. If you have a streak of hard/easy games in your last five games, it will try to give you easier/harder games. Please report if you think the system is malfunctioning or you have other issues with matchmaking.

The balancer now tries to even out the standard deviation between teams in games larger than 8v8. This comes at the cost of giving less weight to the win chance. Please report if you see large team games with notably uneven odds.
+9 / -0
Could you describe this as a fixed, oscillating waveform effect over the matchmaking bounds, or just adapting on a match by match basis to the last player fought against?

I know that this is partially due to the currently discussed "being godde's playtoy" narrative, but is there any chance that this will make it harder for the very very top players to get a match at all?

Another concern; is there any chance that this will cause more complaints because weaker players suddenly get occasionally matched with the Randy Bastardo?
+2 / -0
Players will be matched with enemies that are above/below their usual matching limit if they win/lose a lot. If someone usually plays with newbies but beats most of them, this might push them into a game with some of the stronger players. Even if they're not actually good enough to have a chance.

This will make it harder for the very top and very bottom players to get repeated matches, if there are few other players online. Usually you'd expect there to be more players in the middle ranks than on the outer edge, as long as that is the case, they will just take turns in fighting the outliers.

It does not have any effect on the first match after some inactivity, but when you repeatedly get Godde'd it will try to prevent you from being matched again.

Edit: I should make clear that this only looks at your win chance, not whether you won. If all of your games are a 50% win chance and you still lose, this has no effect whatsoever. It will only try to prevent repeated "unfair" matches, based on your current rating.
+1 / -0

4 years ago
#going to do more FFA so I will become a red star (Communist style):D
+0 / -0
4 years ago
How is standard deviation minimization weighted against win chance equalization in dependency of game size?
+0 / -0

4 years ago
Right now it's simply trying to minimize the difference of EloDiff^2 + K * StdevDiff^2. Where the K is still being adjusted, but it's set to 0.4 right now. It's not a function of game size.
+0 / -0