Loading...
  OR  Zero-K Name:    Password:   

How to nerf Godde?

88 posts, 2778 views
Post comment
Filter:    Player:  
Page of 5 (88 records)
sort
I really wish the matchmaker just had some info on my opponent i could check before accepting. Instead of a big "Ready" button, have it display some vague information, like
  • You and opponent are equally matched (<60% advantage)
  • One of the players has a slight advantage (<75% advantage)
  • One of the players has an advantage (<85% advantage)
  • One of the players has massive advantage (<92% advantage)
I am not sure if it should be specific about who has the advantage, as people generally like to win and might start dodging games against stronger opponents.
If the player declines, the game puts him on a 5-minute timer where he wont get matched against opponents in that WHR range (or beyond).

Alternatively, you can just add a setting for how much WHR differential a player finds acceptable (in %). So i can set it to "Dont offer me matches where one player has <10% to win"
+1 / -0


3 years ago
AUrankAdminGoogleFrog
quote:
The matching bonus or penalty modifies how you look to the system by up to 300 elo. I guess I went off topic too quickly, but I think this is terrible.

I think this is awesome and if I wasn't terribly tired and busy* I'd have returned to matchmaking!
Seriously, I'd love to start playing MM again, just had been put off by the repeated beatdowns. The knowledge that I won't get beatdowns indefinitely is quite good at stopping the demotivation.

* Mostly new work responsibilities, but a bunch on non-work stuff too.

If it is kept I'll probably return to MM when work quietens down a bit.
+1 / -0
AUrankAdminGoogleFrog I hate it when you come down on me like this without data to back it up. SErankGodde and other top 10 players have a point here with them sometimes not being matched, but being top 10 is a tiny edge case that we can handle specially.

This system only affects players who are playing a streak of MM games, the first game of the day is always handled as if the system didn't exist. Afterwards it tries to average out the win chance of the player. I tested the system in practice with CHrankflap, who lies somewhere in the upper mid. Without the system, he would mostly play against newbies and win game after game, without much elo to gain. The system allows such a player to get occasional matches with the high elo crowd whenever enough newbies have been beaten up. In the end it leads to each player seeing a roughly even distribution of stronger and weaker players during an evening. Something that was often not met due to the bimodal elo distribution.

I went ahead and downloaded the recent MM matchups. Before the change, the average win chance deviation of a player from 50% was ~9.2% (14000 games). Since adding the system, it has dropped to ~7.4% (2300 games). The most active player in the 2000 battles before and after the change was USrankbrianfreeman, his average win chance (compensated for elo at the time of the game) went from 32.0% to 39.4%. Second most active was FIrankTiptushi who went from 64.3% to 57.0%. For the average player, the system is clearly working. To show that this doesn't come at the cost of killing the matching times, the MM activity compared to other game types also increased by ~30%, but this is probably due to other factors.

The only downside that I have heard from other players, is this example of USrankDregs after a loss streak not matching with SErankGodde after a win streak. This can be fixed with the exponent, by adding a special rule for the top players, or by having them play in a competitive ranked custom host. We don't have to dismantle the system for this.
+5 / -0


3 years ago
Relevant thread

I'll have to apologize for re-starting this conversation here and not there.
+0 / -0
After talking with USrankDregs, I've now created a 1v1 Autohost for high rank players where you can play for competitive Elo. Only Matchmaker maps are allowed. You can use the !map command to select a random map if you so desire.
+1 / -0
Hopefully if we stick to that room more often, other players will be less put off pressing the 1v1 button because of worry of stompies.

Edit: Should the room overflow from 2 players, be warned the 1v1 matchmaking queue.
+0 / -0
quote:
After talking with @Sparkles, I've now created a 1v1 Autohost for high rank players where you can play for competitive Elo. Only Matchmaker maps are allowed. You can use the !map command to select a random map if you so desire.

[Spoiler]
+1 / -0


3 years ago
CHrankAdminDeinFreund
quote:
This system only affects players who are playing a streak of MM games, the first game of the day is always handled as if the system didn't exist.

Ah.
That's disappointing.
Oh well.
+0 / -0
Page of 5 (88 records)