quote: Just add a prompt that tells a host "you created a public room. If you want only certain people to populate the room, then you need to select a password for your room and make it private" |
Looks good on paper, but people don't read, sadly.
quote: I think hosts being able to arbitrarily kick people for any reason is the standard for a reason. Imagine you have four newcomers wanting to play a 2v2 together, but the fourth guy is a bit late so they play a game with a random person, then their fourth arrives so they kick the random ZKer.
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I won't pretend to be able to read the devs' minds when they added it, but I think it's there by default like that because it wasn't very well thought out and was just added as a value-add feature and for no other reason.
Why is this OK? Try it on for size. Consider being a low-level player for a moment. Let's say
you are the fourth player. You don't know the backstory about the other fourth guy. The room is not passworded, so you don't know that they don't want you. Most newcomer will just kick you the moment they see you, but let's continue with your scenario. Now you've played a good game with them, almost won, want a rematch, and then they just kick you, out of the blue, because their friend is finally there. You don't even know why they did this to you. Kick bans your from the room so you can't just waltz back in and ask for the reason. And there's no other game for you to join. Tell me you won't feel
any negative emotion about that kick. I can't help but think that we've lost a number of new players that way.
People often kick simply because it's so easy. I keep telling those who vote to kick others for being AFK to just spec them. And guess what, they don't know they can do that because forcing someone to spectate is so much less discoverable than kicking! I find that to be very wrong.