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KKRIEGER DEMO 96KB GAME FROM 2004

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3 years ago
JUST WOW!!! 96KB GAME

WORKS ON WIN 10 WITH XP SP3 compatibility mode

https://www.myabandonware.com/game/kkrieger-chapter-1-cl1


+3 / -0
Ooo

They used to have this magical aura back then... idk games today are kinda cold....
+1 / -0


3 years ago
Modern games tend to have very noisy graphics. Older games look cleaner
+0 / -0
Damn will somebody look at those light reflections on the environment from your bullets? How the heck is this game just 96KB????
+1 / -0
3 years ago
probably maps are not included in the game size, right?
+0 / -0
Map included (there's only one).
+0 / -0
https://www.gamingonlinux.com/2021/09/q1k3-is-a-homage-to-quake-made-with-13kb-of-javascript



"Q1K3 is a homage to Quake made with 13 kb of JavaScript"
13 kilobytes Quake for you play in Browser.

Play:
https://phoboslab.org/q1k3/

Q1K3 – Making Of Blog:
https://phoboslab.org/log/2021/09/q1k3-making-of

Githubs:
Q1K3
https://github.com/phoboslab/q1k3
.kkrieger
https://github.com/farbrausch/fr_public
+3 / -0


3 years ago
quote:

They used to have this magical aura back then... idk games today are kinda cold....


The overwhelming majority of modern games are made purely as money grabbing devices either for personal benefit or for the benefit of stakeholders/stockholders. Creativity and new IPs risk not being profitable which doesn't look great for those stockholders who want ever increasing profits. Keep in mind that C-Suits also get stock incentives and you start to see the problem of why you don't see any new blockbuster IP. This is why games feel cold to you; you're essentially picking up on the corporatism seeping in.
+0 / -0
quote:
"Q1K3 is a homage to Quake made with 13 kb of JavaScript"
13 kilobytes Quake for you play in Browser.

No crosshairs >.<

Still cool tho

quote:
The overwhelming majority of modern games are made purely as money grabbing devices either for personal benefit or for the benefit of stakeholders/stockholders. Creativity and new IPs risk not being profitable which doesn't look great for those stockholders who want ever increasing profits. Keep in mind that C-Suits also get stock incentives and you start to see the problem of why you don't see any new blockbuster IP. This is why games feel cold to you; you're essentially picking up on the corporatism seeping in.

Here i'm wearing my own severed face on my second face so that i can wear an augmented reality device on my first face, and i don't know what games you're talking about
+0 / -0
quote:

The overwhelming majority of modern games are made purely as money grabbing devices either for personal benefit or for the benefit of stakeholders/stockholders. Creativity and new IPs risk not being profitable which doesn't look great for those stockholders who want ever increasing profits. Keep in mind that C-Suits also get stock incentives and you start to see the problem of why you don't see any new blockbuster IP. This is why games feel cold to you; you're essentially picking up on the corporatism seeping in.


I believe this is more an issue due to game development becoming a career path rather than a side hobby. There probably are people making nice little indie games and projects, but they don't end up as mainstream games.

What's happening is that people wanting to make games for a living often have to target what's easiest to market and get a quick and big ROI. Hence they need to rush development and get the latest gimmicky features into their games along with ways to get themselves quickly monetized, so file size kinda goes out the window. They've also got to target the demographic of people most willing to spend money on such games - what you end up with is a bunch of rushed titles that appeals to a broad group of people who'd rather pay to play what's trending at the moment. Of course they also then have the responsibility towards shareholders.

There's nothing inherently wrong with that. You've just got to go looking for the cool indie titles or games that fit your criteria. A large group of people only play a few popular titles, you just have to avoid them.
+0 / -0
More very Small Games:



50 lines of code Pokemon Blue:
https://github.com/binji/pokegb/blob/main/pokegb.cc

pokegb – Making Of Blog:
https://binji.github.io/posts/pokegb/

Also uCity (128 KB):
Open Source GBC "SimCity" game that i did like more that Micropolis
https://github.com/AntonioND/ucity/releases

I think someone made a game fit in a twitter post (140-280 characters ?) too one time, but can not find it anymore.
Found it, it's a Rogue Like:
http://slashie.net/rogue280/





Finally there is PICO-8 from the makers of Voxatron:
All game are a 32kilobytes(.p8) PNG imagem.
https://www.lexaloffle.com/pico-8.php
Personally i did like:
Delunky - Spelunky Demake
https://www.lexaloffle.com/bbs/?pid=56554
Fuz - Fez Demake
https://www.lexaloffle.com/bbs/?tid=34188
PicoFox - Starfox Demake
https://www.lexaloffle.com/bbs/?tid=28067
SlipWays (Build a vast interstellar empire)
https://www.lexaloffle.com/bbs/?pid=51835
Like Celeste it was made in Pico-8, and after a "normal" game.
https://krajzeg.itch.io/slipways
https://krajzeg.itch.io/slipways-game
and Celeste (Original)
https://www.lexaloffle.com/bbs/?tid=2145
https://store.steampowered.com/app/504230/Celeste/

Etc... checkout:
https://github.com/skyforce77/awesome-pico8-clones
There somes that i did NOT play but looks nice:
Wolfenstein 3D ("FPS") (Wolfenstein 3D)
https://www.lexaloffle.com/bbs/?tid=28423
Pico Racer (Out Run)
https://www.lexaloffle.com/bbs/?tid=3198
Pico Empires (Age of empires)
https://www.lexaloffle.com/bbs/?tid=30453
Bombmans (Bomberman)
https://www.lexaloffle.com/bbs/?tid=2792
DeFacto (Factorio)
https://www.lexaloffle.com/bbs/?uid=11048
Low Mem Sky (No Man's Sky)
https://www.lexaloffle.com/bbs/?tid=32724
Picopolis (Simcity)
https://www.lexaloffle.com/bbs/?tid=29590
Pico Monsters (Pokémon)
https://www.lexaloffle.com/bbs/?tid=4046
Super Mario Bros. (Super Mario Bros.)
https://www.lexaloffle.com/bbs/?tid=28942
Picotris Attack (Tetris Attack)
https://www.lexaloffle.com/bbs/?tid=2925
Nanoman (Megaman)
https://www.lexaloffle.com/bbs/?tid=29017
PicoKart (Mario Kart)
https://www.lexaloffle.com/bbs/?tid=2886
The Story of Zeldo (The Legend of Zelda)
https://www.lexaloffle.com/bbs/?pid=39951

All PICO-8 games are Open Source, just click in "Code" button at bottom.




Oh Yeah, near forgot:
Doom Running on a Pregnancy Test

https://twitter.com/foone/status/1302820468819288066



also POOM (PICO-8 DOOM)
https://freds72.itch.io/poom


POOM – Making Of Blog:
https://freds72.itch.io/poom/devlog/241700/journey-to-poom
+1 / -0
3 years ago
quote:
The overwhelming majority of modern games are made purely as money grabbing devices either for personal benefit or for the benefit of stakeholders/stockholders.
I think there might be some bias with that statement. I am sure there are more boring/stupid/corporate games, so indeed finding the great titles might take more effort than before. That being said I have played some amazing (at least for me) games recently - would list NierAutomata, DeathStranding, ItTakesTwo or Gibous (all new, different genres). And all are obviously well funded, professionally done games.

The 13k quake in a browser makes me think about how much stuff is in a browser and how much computing power we use just for abstraction sake. Has benefits but man that's a lot.

The demo scene was crazy but in the end a lot are down to compression/procedural generation. Impressive but you might still require some significant loading time or cpu power, when in the end nowadays storage is the cheapest thing.
+0 / -0
Guess any Homebrew (video games) made nowadays ​for Atari, NES, Genesis, SNES, etc... applies too.
https://en.wikipedia.org/wiki/Homebrew_(video_games)
Examples:
https://www.kickstarter.com/projects/whiteninjastudio/irena-genesis-metal-fury
https://www.kickstarter.com/projects/487194305/demons-of-asteborg-for-the-sega-mega-drive-genesis
https://www.kickstarter.com/projects/1676714319/xeno-crisis-a-new-game-for-the-sega-genesis-mega-d
https://en.wikipedia.org/wiki/Pier_Solar_and_the_Great_Architects
Etc...

40 Kilobytes Game, Micro Mages for NES
https://www.kickstarter.com/projects/morphcat-games/micro-mages-a-new-game-for-the-nes


Last that i did remember (Retro City Rampage: 486) {GTA 1&2 like}:
It's the FULL GAME (in 1.44MB floppy disk!), and NOT just a Demo/1 map thing. If it was released in old times i think it would have been a huge success, like the Homebrews above.

https://www.vblank.com/product_rcrsteam.php



quote:

MS-DOS Version (Retro City Rampage: 486)
Actually runs on 486 DX PCs!
Includes installer; Fits on a single 1.44MB floppy disk!

quote:

System Requirements:
486 DX IBM PC
4 MB RAM
3.7 MB free hard disk space
256-color VGA graphics
MS-DOS 3.3 or higher


Normal version: Retro City Rampage DX is 23MB

Found a NES version of Retro City Rampage too ("ROM City Rampage"):
quote:
"ROM City Rampage is a port of Retro City Rampage to NES homebrew and emulated within Retro City Rampage."

https://en.wikipedia.org/wiki/Retro_City_Rampage

https://arstechnica.com/gaming/2013/02/retro-city-rampage-creator-makes-a-real-playable-nes-port/

"ROM City Rampage (NES)" – Making Of Vlog (Video + Blog ?):
+0 / -0
Missed:
.kkrieger – Making Of Blog:

https://github.com/farbrausch/fr_public/tree/master/werkkzeug3
https://github.com/farbrausch/fr_public/blob/master/werkkzeug3/genmesh.cpp
https://en.wikipedia.org/wiki/.kkrieger

Micro Mages – Making Of Blog:

ROM City Rampage - NES
https://sourceforge.net/projects/neshla/
3dSen PC (3D NES Emulator)
https://store.steampowered.com/app/1147940/3dSen_PC/
https://github.com/tructv/3DNes_Engine
https://geod.itch.io/3dsen-maker






Now, not really small, but i did like the pure ASCII thing:

Stone Story RPG (think something similar could have been made in old times):
https://store.steampowered.com/app/603390/Stone_Story_RPG/



ASCIICKER - "3D ASCII"- Press Q/E to rotate camera:
https://asciicker.com/y7/
https://www.reddit.com/r/asciicker/
https://github.com/msokalski/asciicker

There some anothers "ASCII 3D Filters/Shaders" on internet too...

KeeperRL an Open Source Dwarf Fortress alternative:
https://miki151.itch.io/keeperrl
https://github.com/miki151/keeperrl

and lot's of Roguelikes....

Unknown and niche, but that i did like:
Warsim: The Realm of Aslona (text based kingdom management)

https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/
demo Warsim.zip v0687:
https://huw2k8.itch.io/warsim

AI Dungeon 2 (Procedural generation text adventure game which uses artificial intelligence to generate content. You can type whatever you want.)
https://en.wikipedia.org/wiki/AI_Dungeon
https://github.com/Latitude-Archives/AIDungeon






OpenXcom Extended very good too and small cause base on "X-Com 1 = UFO: Enemy Unknown (1994)".
https://openxcom.org/forum/index.php/topic,5258.0.html




and also a little off topic, but Coding History: 3D from Mode7 to DOOM, will be nice too for people interested in topic:
https://www.kickstarter.com/projects/eniko/coding-history-3d-from-mode7-to-doom



Finally For Fun [FFF]:
Game Boy Color (GBC) Homebrew
https://www.kickstarter.com/projects/metalscale/kharons-crypt-even-death-may-die
https://en.wikipedia.org/wiki/Final_Fantasy_VII_(NES_video_game)
Java Fabled Lands (JaFL) (formerly known as FLApp):
http://flapp.sourceforge.net/
Extra ASCII that i am following:
Arcane Fortune (ASCII Civilization/Freeciv Roguelike) v1

https://www.gamingonlinux.com/2021/01/empire-building-terminal-game-arcane-fortune-adds-trade-nobility-assassination
https://arcanefortune.com/screenshots.php
https://github.com/cody2007/arcane_fortune
Ultima Ratio Regum (ASCII Civilization/Freeciv Roguelike) v2
http://www.roguebasin.com/index.php/Ultima_Ratio_Regum
https://www.markrjohnsongames.com/games/ultima-ratio-regum/

ASCIIDENT (Terraria like ?)
https://store.steampowered.com/app/1113220/ASCIIDENT/

Ascii Sector (old ASCII Space Ship game)
http://www.asciisector.net/


+1 / -0
3 years ago
Anarch (200 KB) (needs only 200 KB, 32 KB RAM, 40 MHz CPU!) (FPS)
(Not sure if a good FPS, but dev did focus to make code clean and easy to study)

https://drummyfish.gitlab.io/anarch/
https://gitlab.com/drummyfish/anarch

In old times emulators where very small too, it was when them did begin using Qt GUI and similar that them got to MegaByteS (MBs) sizes...
Exemples:
Kega Fusion 3.64 Windows (383.5 KB)
ZSNES 1.51 (913.1 KB)
SameBoy 0.14.5 (802 KB)
BGB 1.5.9 (468 kB)
Etc...
http://melonds.kuribo64.net/board/thread.php?id=5
https://helmet.kafuka.org/qt.html
https://near.sh/articles

quote:

by Byuu/Near (BSNES Dev):

The most obvious problem is Qt's sheer size. Qt weighs in at a massive 150MB download. The run-time DLLs just for the core application are about 15MB. Add in WebKit, and all the other nice features, and you're looking at 40MB.

If you are writing the next Photoshop or Opera, this certainly isn't a huge deal. But when your hello, world app needs 15MB of DLLs that no computer out there has already, it can become a problem. When you have more than 100 users and you have to pay the hosting bill, it can become a problem. When you have dial-up users, it can be a problem.

...

All of this effort will net you a 4MB Qt run-time with a fraction of the feature set.


anyway...

Found POOM SDK:
https://github.com/freds72/poom-sdk


and More PICO-8:
https://freds72.itch.io/
Virtua Racing Demake ("3D") by freds72
https://freds72.itch.io/virtua-racing
https://github.com/freds72/virtua-on

Another World by freds72
Port of Another World game engine & assets to PICO8.
https://freds72.itch.io/another-world
https://fabiensanglard.net/anotherWorld_code_review/
https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter
https://github.com/freds72/Another-World-Bytecode-Interpreter

X-Wing vs. Tie Fighter: Attack on the Deathstar by freds72
https://www.lexaloffle.com/bbs/?tid=31443
https://freds72.itch.io/attack-on-the-deathstar
Super Mario Bros. by sascha217
https://www.lexaloffle.com/bbs/?tid=28942
https://sascha217.itch.io/smb
Pico Sonic by komehara
https://komehara.itch.io/pico-sonic
Github with 1,602 commits, getting "Sonic Physics" correct always seems hard.
https://github.com/hsandt/sonic-pico8

Pico Sonic – Making Of Blogs:
https://komehara.itch.io/pico-sonic/devlog/285830/pico-sonic-v60-release-out-of-alpha
https://komehara.itch.io/pico-sonic/devlog/243794/v54-release-ceiling-landing-and-physics-fixes
https://sonicfangameshq.com/forums/showcase/pico-sonic.985/
+0 / -0