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New to the game how do you defend against zenith?

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2 years ago
Every game ive played it always ends once someone gets a zenith. With nukes they are easy to counter with a few antinukes, starlight
just aint that good easy to know when its starting and it takes a while so a lot of time to counter zenith are just quick enough to be hard to send an army after and well there is no defence against it it seems to rip through any amount of ageis or anything.
+2 / -0

2 years ago
Its a game ending SuperWeapon.(is it bad that is has no counter? to end the games?) but you could try terraforming dont think you will get much use out of it.(it will cost a lot of metal)
+1 / -0
The best counter to Zenith (or any superweapon really) is to not let them finish it. Until it is completed, it's useless, it's metal not spent on either units, defence, or economy. If you focus on building units (that counter what they have, of course), you might be able to push through their defences by the time it comes online, and take it out.
The Zenith itself has a special weakness in that if you manage to disable it (either stunning it or taking out the power generation) before it launches its meteors, it drops whatever meteors it has collected on the surrounding area, damaging it.
The second-best counter is a superweapon of your own. Though this would probably require scouting the superweapon before it is finished, so you have time to make your own.
+2 / -0
quote:
The best counter to Zenith (or any superweapon really) is to not let them finish it.

This is the cleanest solution, but if it is not possible...

In the situation where
  • the enemy has finished, or is about to finish, a superweapon
  • you have an advantage in army and have pushed towards their side of the map
  • you can't directly kill the superweapon with your army
the typical solution is a tactical missile silo (often protected by terraform) or a Scylla tactical missile submarine. If you can't kill the superweapon itself you may be able to stun it with a Shockley, or destroy/disconnect its energy grid, and buy a little time.

Zenith is likely to struggle to destroy a Detriment quickly, if you have one in position. (Starlight will destroy even a Detriment pretty quickly. DRP's performance will probably depend on how lucky it gets with EMP shots.)

You should not expect to defeat a superweapon like Zenith if you let it live for a long time, unless you have a superweapon of your own (preferably one that outranges the enemy's superweapon; Starlight is the longest range superweapon I believe). You need to move quickly with your army and/or with tactical missiles and destroy it before it has time to inflict much damage.
+3 / -0

2 years ago
The superweapons are IMO much better now than before (last year?). The reduce power of DRP and requirement for power are good. I have played some much more interesting superweapon end games after the changes.

However I think things could be tweaked for a bit more fun and carnage. How about making the DRP cheaper but shorter range, lets say more than a tacnuke but less than Bertha? The idea would be to get it moved forward into interesting situations.
+0 / -0
2 years ago
Terraform, Attack grid, Shockley, spreading things out, cloaking.

Also checking for AA/Anti/singu nearby could yield oppurtunities.
+1 / -0

2 years ago


Actually, not entirely true.

Two best weapons are silo (with shockley) where you repeatedly shock it to keep it frozen while your team wins. Or, you can defend against Zenith with about 4-5 Funnelweb and a bunch of aspis around your own superweapon.

The whole point of superweapons is to end the game.

This is why it is critical to push hard early and keep the enemy under pressure. Expansion is your best defence. An enemy under pressure can't spare the massive metal needed for a superweapon unless they have a singu spammer on their team.
+1 / -0
2 years ago
*even that many shields wont stop a fully charged Zenith.
+0 / -0