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Spring: 1944

PLAY THIS MOD


Maintained by AUrankAdminGoogleFrog
Last updated 22 months ago
Created 2 years ago
download JSON metadata of spring1944
Latest Spring: 1944 with ZK compatibility.

The compatibility just involved copying our startbox system into S44. It already worked on 104-841.

Repository: https://github.com/GoogleFrog/spring1944/commit/21d4b8564973581d836e85699799d1182cbfb0b5

Direct link: https://zero-k.info/Maps/Detail/61629


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Latest Spring: 1944 with ZK compatibility.

The compatibility just involved copying our startbox system into S44. It already worked on 104-841.

Repository: https://github.com/GoogleFrog/spring1944/commit/21d4b8564973581d836e85699799d1182cbfb0b5

Direct link: https://zero-k.info/Maps/Detail/61629
+2 / -0
2 years ago
I enjoy the game-play, very nice
The play style makes the games long but still fun
+3 / -0
2 years ago
Absoultely awesome mod, i will make it popular. So that the entire community will know of this magnificience. I wish there was an AI for this mod. Also, i think the ammo system should be implemented in normal zk too, i love how realistic it is. Please add some kind of terraforming (way weaker than in normal zk, and less powerful, more expensive) so that we can make trenches and barricades. And make the unit AI of infantry hide behind such barricades and in such trenches when they search for cover.
+2 / -0
2 years ago
i am afraid that it isn't a mod, but rather an own game that happens to use the same engine and thus was feasable to integrate. I am not sure if terraforming is feasable, but the unit ai might have been written all new. The ammo mechanic is something i would rather not see in zk. ZK has a much less strict separation between small and big firearms and the ammo is only important early on, later it is easy to have enough storages to render it not needed anymore. That said, i like the mod too. I have the same name in game, so feel free to hit me up (or on discord) if you want to play. I might be free
+2 / -0
it looks like eco is broken

capture points only give .1 income
base comand capacity is 1000 and doesn't increase (is 10k in regular s44)
+0 / -0


22 months ago
Those sound like things that could be multiplied by options. Perhaps it deals with unset modoptions incorrectly?
+0 / -0
ZK lobby dosen't have options for s44, so probably.
+0 / -0


22 months ago
There might be a way to read modoptions now. Or the repository could be forked and the way defaults are handled in s44 could be fixed.
+0 / -0
22 months ago
!setoptions command_storage=10000,map_command_per_player=250

For getting s44 settings more in line with normal
+0 / -0


22 months ago
I can put that directly in the json as default options.
+1 / -0
Terrangbil m/42 KP Transport/Supply Armored Truck and the 43.M Lehel Transport/Supply Halftrack does not unload units
+0 / -0
16 months ago
any way to play the mod with AI ?
+0 / -0


9 months ago
Sadly no way to play with ai.
+0 / -0
5 months ago
Acutally, yes there is a way to play with Ai. 1944 has 2 built in ai's of which one of them actually works and is a nightmare to play with. Enabled advanced ai list (i forgot the exact name) somewhere in dev mode and for me they simply appeared in the ai list.
+3 / -0
5 months ago
Tested, C.R.A.I.G Ai is the one working, sadly ti will always spawn in the center of the map, which made it hard for me to find a suitable map for it
+0 / -0