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Title: [A] Palladium (2.2k+ rating)
Host: Nobody
Game version: Zero-K 1.10.11.1
Engine version: 105.1.1-841-g099e9d0
Started: 16 months ago
Duration: 21 minutes
Players: 6
Bots: False
Mission: False
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Team 1
Chance of victory: 64.4%

NLrankMSPR
CArankNotung
NZrankesainane
Team 2
Chance of victory: 35.6%

DErankAdminmojjj
EErankNorthChileanG
DErankkatastrophe

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paladium cast candidate
+2 / -0
We had some nice matches :)

Multiplayer B1499378 10 on Otago 1.4 Early Com Snipe.
Multiplayer B1499369 10 on Mercurial v1.1 Strong early push fencer.
Multiplayer B1499350 10 on Mecharavaged v1.01 Gunship mind game.
Multiplayer B1499245 8 on IncultaV2 Air scouting & awareness.
+0 / -0

16 months ago
What a coincidence that you only posted the ones where you won...
+0 / -0

16 months ago
Not true DErankkatastrophe, watch the second one. Multiplayer B1499369 10 on Mercurial v1.1 EErankAdminAnarchid tortured us there.
+0 / -0

16 months ago
k, i was wrong.
+3 / -0

14 months ago
Got something for you DErankAdminmojjj:
+5 / -0
14 months ago
can i give a few suggestions:
1. view the game from top down, the angle of the camera here is horrible
2. zoom out, its hard to tell what is happening and where you are looking
3. zoom in only when there is something interesting, also probably worth mentioning why you zoomed in and what is intereting

+1 / -0

14 months ago
Agree the angle is bad. Not inherently, mind. I just find a lot of the Z-K models look worse from the viewpoint.
+1 / -0

14 months ago
Point 2 I want to improve on by using the marking tools more often. I will focus more on making it clear in the future because I know it's a problem but since no one had actually pointed it out I never thought it was THAT bad.

Points 1 and 3 are more difficult to improve on. For someone who sees the game for the first time, the camera angle from the top is probably not great. For people who want to understand the dynamics of the game in an analysis way (like Godde's videos), it's probably better to have top-down and relatively zoomed-out because if you understand the game, you easily figure out what's happening even though it's quite busy on screen.
It's also why I prefer to be close up during videos because it changes the scene up more which is important for retention. When you're zoomed out for a while even when discussing points of interest people's attention is difficult to keep whereas when zooming all over the place showing eco, small fights et cetera it's way easier to keep people engaged.
For the growth of both the game and the channel, I think it's more important to cater to new people than people who already know a lot about the game and want to see an analysis of a match.

I'll try to take on all feedback and it's certainly appreciated even though some of it might not be used. If I get more of the same feedback I may consider changing it up.
On a related note, for "artistic/cinematic" screenshots or clips what's the opinion? (asking for https://twitter.com/ZeroKTeam)
+0 / -0
14 months ago
Something around 45 deg is fine i find, but the more extreme angles make some units look squashed. the worst effected are hovers because they aren't tall in the first place
+1 / -0