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Mod request: Upgrades

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22 months ago
A tech demo/experiment about upgrading units.
  • Make a generic upgrade structure that can be placed close to factories (within factory plate range).
  • Lock in the unit type that the upgrade applies to via some UI, and factories within range build an upgraded version of the unit.
  • Upgrades should be applied to factories, and flow to plates via factories.
  • Upgrade could be as simple as +40% damage, buildpower and health, with something like +20% model size. Having upgrades be more useful for short ranged units seems good.

It would be interesting to try this game mode, and to see how easy it is to mass-copy the units (probably via unitdefs_posts) for such a system.
+0 / -0
quote:
and to see how easy it is to mass-copy the units (probably via unitdefs_posts)

PLrankRafalpluk has been exploring this for a slightly different mod and made a bunch of github tickets for where he struggled. IIRC his discovery was that it's generally easy, but in areas where gameside support is missing you might need to copy-paste a gadget and change a hardcoded unit list to contain your duplicates.
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22 months ago
does the new engine support dynamic unitdefs? I can't remember where I heard but I heard it's a feature
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22 months ago
Fully dynamic? I don't know.
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[quote="Sprung"]@Rafalpluk has been exploring this for a slightly different mod and made a bunch of github tickets for where he struggled. IIRC his discovery was that it's generally easy, but in areas where gameside support is missing you might need to copy-paste a gadget and change a hardcoded unit list to contain your duplicates.[/quote]

Yes, as Sprung said. Copying units, weapons and features is easy, and they work. The problem is hardcoded units names in gadgets, widgets and AI. I fixed almost all cases in gadgets, but a lot was left to do in widgets, and then run out of mana to continue my mod.
+1 / -0