In this battle
https://zero-k.info/Battles/Detail/1626263 a "hidden feature" showed itself again:
Units pushed by other units keept their momentum when reclaimed!
It stats at arround 21 th min with one of my


Snowlob Racketeers beeing pushed by a Tarantula and it keep its momentum while beeing reclaimed.
At the 24 th min it leaves the map!
Tested/replicated a few things here:
https://zero-k.info/Battles/Detail/1626322- Death explosion still occurs
- Death explosion doesnt work on 99% Skuttle
- Travel speed = push speed
- Airspeed, not groundspeed stays the same = Up/down -hill very fast.
- Graphic clips back into the map - AoE damage doesnt.
- Affected units INGORE terrain steepness and other buildings (didnt test enemy units/buildings so far).
(Ab-)uses:
- replicated + tested: Can be used to make Units traverse otherwise unpassable terrain.
- concept: some stacking possibilities useing area repair. (example units inside a hold fire deso still shooting outside or Iris/Aspis/Builders while the other hitbox acts like a "shell" or armor).
Now we can get Tanks, Coms and Striders up even the steepest hills and throught the deepest valleys as long as theres something to complete them on the other side!