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Train Factory

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TheFlyingFortress
Seriously, i know this is kind of a running gag in the ZK community, but is there any realistic chance this ever gets added?

I know posting an extra post for this is excessive, but i need to know!


+0 / -0
7 months ago
i can make a train factory for you just give me a few days to fix and finish some of my mods

but im very green at this so my mods are low quality
+2 / -0
TheFlyingFortress
Oh, interesting.
+0 / -0
THE TRAIN FACTORY HAS THE SAME CHANCE OF BEING MADE AS THE FLYING FORTRESS STAYING AWAY FROM ZERO K FOR 1 - 2 YEARS, BUT PROBABLY A HIGHER CHANCE THAN THE "STRONG HOLD" !

MAYBE I DON'T KNOW !

GG SELF D !
+6 / -0

7 months ago
biggest hurdle to train factory is an implementation of spline meshes for the train tracks and a ui for building them. Easiest way of doing this will be with vertex shaders; you use a small cross-section of the actual track then 'repeat' it across a b-spline.
I mean it can all be done in lua, it would just be a pain to do and there's no real documentation of the new GL4 stuff I'm aware of so you'll have to look at examples or learn from BAR.
Collision detection will also have to be done which should be relatively easy compared to the graphics stuff.

Then you'll need to decide how the train tracks get from point A to point B. You'll need to program in signalling, train scheduling, routes, and a UI for dealing with all these things as well as custom models. What's going to happen when trains collide? When they derail? The built-in physics engine might not be equipped to deal with all this. In fact, with trains most likely having to have unit physics disabled, I doubt the built-in physics engine could be used at all.

This is a lot of effort for a joke mod.
+3 / -0
its not allot of effort if you just replace track footprints (like tank tracks and foot prints) with a track decal.. make turn speed abysmal and acceleration slow but faster then de-acceleration..make it shoot a gun that spawns a unit (train car) with zero range and give them a short lifetime and no movement.. make it shoot constantly so it leaves a temporary trail of units behind itself like the snake from that game called snake..

quote:

trackOffset = 0,
trackStrength = 1000,
trackStretch = 1,
trackType = [[find a nice train track decal]],
trackWidth = 30,

customparams = {
spawns_name = "edit a unit and use its name",
spawns_expire = 10,
},



so long as turn rate is really bad the tracks should have a smooth curve unless the train is stationary i guess

it wont really be pulling anything but it will look like it is
+3 / -0
TheFlyingFortress
How long have players suggested adding train factory?
+0 / -0
is was already old 8 years ago:

https://zero-k.info/Forum/Post/144036#144036
+3 / -0
7 months ago
If you want a Train Factory, just play Ships on a land map.
+3 / -0
quote:
If you want a Train Factory, just play Ships on a land map.


There could be an award for that. If you built some crazy amount of terra, plopped a ship factory and actually built a lot of ship units in a game, where like 95 % of other players have normal ground/air factories (and less than some threshold of amphs and hovers), you get a "Train pioneer" award.

Btw a missed opportunity for 1st April was to rename rovers according to that silly Cliver5 thread.
+1 / -0

7 months ago
I wonder if the train movement could be implemented with gravity guns(sumo/newton) rather than an actual "train movement mechanic":
The locomotive is the only train-unit that can move by itself, maybe only on very flat ground.
Both train-cars and the locomotive have a gravity gun that pull other train-cars (cant be used on other units or fire ground).
+1 / -0
7 months ago
AUrankCharmedmage "If you want a Train Factory, just play Ships on a land map."

Landbattleship (Shogun + Lobster) is indeed a viable strategy that works in Lobpot & PvE :D
+2 / -0
7 months ago
or you could use this?

flying ships
ships can fly like slow planes
http://zero-k.info/Mods/Detail/39

ill make a hover version this weekend that allows the ships to act like hovers
+2 / -0

7 months ago
quote:
Landbattleship (Shogun + Lobster) is indeed a viable strategy that works in Lobpot


Could you explain what you mean with "works"?
+1 / -0
7 months ago
One could say in theory is it possible to carry out said strategy with sufficient investment of resources....
+0 / -0