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Nerfing bulkhead

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21 hours ago
Bulk OP in some situations, particularly 1v1 and small teams on smaller maps. Combined with engi blueprint it's become super hard to stop for some facs. I think an appropriate nerf would be reducing projectile speed and/or fire rate, to mitigate its strength vs raiders and especially skirms like ronin, moderator etc.
Any other good ideas?
+3 / -0

18 hours ago
pretty unstoppable for the AI I know that much...
+0 / -0


17 hours ago
Yes, IMO what it needs is lesser projectile speed to not counter raider and less range, as their are very tanky.
+0 / -0

17 hours ago
Bulkhead is fine, it still loses to skirmishers in my experience and amph gets pretty badly destroyed by them otherwise due to buoy losing to pretty much every other skirm. I wouldn't even call amph favored in any matchup right now other than rover and maybe tank and bulkhead isn't even relevant in the latter.
+0 / -0
5 hours ago
my 2c: I like Bulkhead's newfound range as its ability to counter Stinger is a godsend in some matchups. But I agree that when massed they are quite potent against many other units, surprisingly even against small groups of raiders. It feels like slightly reduced projectile speed (or maybe aiming speed?) would be in order, but then again it might harm their ability to challenge skirmishers like Ronin.
+0 / -0
Bulkhead is kinda weak in my book. It loses vs any skirm and not enough dps to stop assault, not consistent enough to hit raiders.
+0 / -0