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Silly update ideas

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5 months ago
mojjj everything you wanted is possible..
i could make your mod but do you even want it?
+0 / -0
can't believe that you implemented my crazy idea with such great and mad accuracy, Storm- SmokeDragon. My respect for you is eternal.

Anyway, today's magic gaming idea:
A wizard engineer can make a car. He can use runed plating in order to increase the armor resistance of the wheely. He can store a potent magic spell within the wheely in order to turn a simple vagon into a tank.

Magic gaming.
Thank you for hearing my silly update idea.
Also, yes, the wizard can turn the wheely into a highly mobile all-terrain vehicle using spells. That is possible too.
+0 / -0
5 months ago
in regards to this games "magic" there are health and armor values.. these can be assigned to any units you like using the unit tweaks LUA spell..

here is a simple example.

{
vehraid = {
health = 2000,
damageModifier = 0.333,
},
}

you can make these tweaks yourself if you like =)
+1 / -0

5 months ago
nah ;)
+0 / -0
=)
+1 / -0

5 months ago
Zero-K, but you have no control over the lives of the automata outside of what they do the day they were born (free robot will update)
(you may not like it but this is what the end destination of the drones will look like actually.)

It is funny to think, though, how most of the awesome design quirks of all machines are made by clever accidents rather than inquisitive intent. A modified brick might be more potent than a pre-planned wheel... machine? if the brick's unique properties are acknowledged while the wheel is instead bent to fit the designer's idea he prophecized.

Thus, every zero-k unit goes 'design first, practice second.'

It makes it that much more interesting to figure out how to give those robots meaning beyond meaningless war. And it's these quirks that make random brawl games like Item Asylum so fascinating for me. The Zero-K mechanics have stayed consistent enough that lots of cool features of the weirdest and most humble of machines... were revealed, with charm beyond cruelty.
+2 / -0

4 months ago
True Silly Update Idea:
ELECTROMAGNETIC WARFIELD!
New factory that is themed after electromagnetic powers and every kind of damage and production they can produce.
Pros: New.
Cons: Scary.
+2 / -0
This cycle's update idea:
Players get more than 2 phases. When they lose once, they get a second phase and the winner has to fight them all over again.
[Spoiler]
+0 / -1

4 months ago
commanders cannot die (probably also cannot shoot). if you capture a commander from player1, you get all of player1's units. if your commander is captured by player2 while you control player1's com and units, all of player1's units including the commander are freed again. => to win, you have to capture all commanders by yourself!
+1 / -0
4 months ago
vassalization FFA - if you defeat someone, they join your team
+2 / -0

4 months ago
This cycle's update idea:
Devil's Napalm fuel for Dante.
Dante can now be fed infinite metal. The more metal is fed into Dante, the more fire Dante spits out, the faster the fire burns everything. Dante takes more damage the more metal it burns. To raise metal usage, builders are necessary.
Truly, this will give a good way to spend more metal. In no way this idea is bad, right? It should also allow to make Dante's base cost cheaper.
+0 / -0

4 months ago
This cycle's update idea:
Ultimate Showdown (of ultimate destiny). Everyone is here.
thanks.
+0 / -1
Inspired from GBrankBLaNKMiND.

In a game, if too less things killed (e.g. less than 1% of all things being killed in a minutes), CHICKEN SPAWN (chicken can be wiped out by cleaning all roost).

if too much things killed (e.g. 50% wreck / all live things exists for a minutes), ZOMBIE SPAWN (can be wiped out).
+0 / -0
18 days ago
XNTWASD your a great modder you could make that
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CZrankAO
14 days ago
Add the need for an electrical network to the missile defense system.
+0 / -0
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