Zero-K, but you have no control over the lives of the automata outside of what they do the day they were born (free robot will update)
(you may not like it but this is what the end destination of the drones will look like actually.)
It is funny to think, though, how most of the awesome design quirks of all machines are made by clever accidents rather than inquisitive intent. A modified brick might be more potent than a pre-planned wheel... machine? if the brick's unique properties are acknowledged while the wheel is instead bent to fit the designer's idea he prophecized.
Thus, every zero-k unit goes 'design first, practice second.'
It makes it that much more interesting to figure out how to give those robots meaning beyond meaningless war. And it's these quirks that make random brawl games like Item Asylum so fascinating for me. The Zero-K mechanics have stayed consistent enough that lots of cool features of the weirdest and most humble of machines... were revealed, with charm beyond cruelty.