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Cold Take #35 - Shields as Spherical Shells

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5 hours ago

Shields add a lot to your strategic toolbox so we designed them to work across the whole scope of Zero-K. This meant dropping wacky physics and adding an anti-monospam mechanic.

Read it here: https://store.steampowered.com/news/app/334920/view/607550616118493223
+4 / -0
4 hours ago
I really appreciated this explanation. I seem to remember "bouncy" shields from other games long ago, but I like the "hard shell" approach.
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