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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.14.5.1
Engine version: 2025.06.21
Battle ID: 2428864
Started: 21 days ago
Duration: 49 minutes
Players: 25
Bots: False
Mission: False
Rating: Casual
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20 days ago
CZrankpsaniac carry?
+0 / -0
20 days ago
Being given a DRP for free does a lot.
For some reason, in this match the DRP started targeting random Hermits on the front by itself even though I didn't order it to.
+2 / -0

20 days ago
even DRP wants hermits ded
+1 / -0

19 days ago
Berthas and Supers always on hold fire. They do weird shit from time to time.
+0 / -0

19 days ago
Please put berthas on hold fire. Unless you're on my team. Then never put them on hold fire.
+1 / -1

18 days ago
CArankGalamesh sometimes you would actually profit from trying to understand other peoples reasoning.
+0 / -0

18 days ago
Define "they do weird shit".
+0 / -0

16 days ago
Ok, two things:
"Weird shit" is not a good description, that is my fault. What I mean is precisely
quote:
For some reason, in this match the DRP started targeting random Hermits on the front by itself even though I didn't order it to.

Idk if this is a bug, a feature or players not noticing that they actually did something that made SWs/Berthas seeking their own targets working as intended. Yet this issue is noted by multiple players from time to time.

Second, the reason why I prefer my berthas on hold fire is this:
For one, I usually hotkey them and try to always make them fire at something valuable, even if I micro units in between. Then, I got annoyed multiple times already that if I was targeting units that constanly go in and out of vision, my berthas will start to turn away from there as soon as their target disappears, meaning that when it reappears, they are not able to shoot at it, have to turn back first while the target gets out of vision again and the cycle continues. I am not sure if this is still the case because I only use berthas occasionaly, but there are also times when the bertha is practically idling because it tries to shoot at things that get out of vision in the meantime, it goes for a new target, that also disappeares and so on.
If you build a 5000m unit, I don't think it is ureasonable to spend time to micro it, just as with a merlin for example.
I totally get why you want your berthas on fire-at-will, but I don't think you get the most out of them like that. In that one other game where my berthas were idle sometimes, that was a mistake on my part, but that mistake imho is not in the selected fire-state, but in my failure to pay attention to them.
So, overall:
Yes, if you don't have the apm to manage your 5k cannon or you simply don't want to, sure, put them on fire-at-will. I personally still think you should be able to keep them firing manually, especially if you are a lob in TAW and you don't even have other units to control. In that case, I would like to ask what you spend your time with during the game.
+0 / -0
The reason I questionned "weird shit" is because that often implies there are bugs, as in a player is specifically asking an entity to perform an action and it does nothing or something different. I'm not saying you were implying that, but because you didn't specify, this is the most reasonable assumption I think.

For me, the reason fire state changes nothing is that I only build berthas after valuable targets were found. I build berthas when I know they'll be in range of singus for instance, and that I can't build a silo because it would be too close to the front and be impaled/sniped/raided. In that case, the berhta is given a force fire order on the location of said target the second the blueprint appears and I can look away and do other things because I know the bertha will carry on that order as intended. The result might be that I kill the singu, or that I infinitely hit walls/shields. It's not a guarantee of success, but I know for a fact the bertha will do exactly what I ordered it to.

The reason I mocked setting berthas on hold is because I think that's advice given by and for players who spam berthas way in the back of the base, before they know anything valuable will be in range and probably never will, so they're used as 6k metal suppression fire machines. You never see that in palladium, and for good reason. It sucks. Attempting to shoot anything else than porc at the front is prone to missing because of a combination of the berthas are imprecise and units move. Also as you pointed out, targets become unavailable either because they disappear from radar or move out of range, causing the bertha to slowly turn as it retargets. I see that as a failure to provide meaningful support. For the same metal odds are a silo would have been more effective at pressuring the front, or more artil, or porc creeping... anything else really.

Berthas struggle to make cost in the vast majority of matches that I have seen. If both sides spam them, all that happens is the game is forced to last 20+ minutes as mid map very slowly becomes a no man's land and both sides escalate to super weapon. If either side put their metal in something else than bertha, by the time the other side would have enough to be dangerous, the front would have been pushed back far enough for the berthas to be in silo range.
+1 / -0

16 days ago
CArankGalamesh
quote:
Berthas struggle to make cost


WAT?
+0 / -0

16 days ago
You're right. Let me correct. Berthas never make cost.
+0 / -0
15 days ago
Never have your entire army get double tapped by a big bertha? I have lost many shield balls and amph balls to big bertha getting a laser guidance upgrade... like -2000 value in seconds level of damage. Big bertha can make cost if you force fire on good targets even on the frontline. Try using a shieldball lol.
+0 / -0

15 days ago
Watch this match Multiplayer B2432821 23 on FolsomDamDeluxeV4 and tell me a bertha could have done a tenth of the work the silo did.
+0 / -0
Galamesh, you happened to pick the game with the fastest Big Bertha to make cost in value killed that I've ever seen, admittedly because it was shooting at an army that was at low health from Inferno harassment. By my count, it opened fire at 17:15 and made cost with the Grizzly and Sling kills at 18:08.

For comparison, your silo had opened fire at 7:20 and I would credit it with about 8200 value killed up to 18:08, including Shockley stuns on some units that died while helpless. This came at the cost of enough missiles that you could've built a Big Bertha instead.

There may well have been some good silo plays later, but I stopped recording due to time constraints.
+0 / -0

15 days ago
If that is your takeaway of that match I don't know how to explain this to you. Inferno pushed back the push on the bridge and stunned enough units for guaranteed kills and reclaim in favorable terrain. Without it, there was no 18 minutes bertha. Also, 18 minutes bertha could have easily been a trinity which would have done far more than whatever lucky shot a bertha could happen to have had.
+0 / -0

15 days ago
You aimed some good Infernos at the bridge, yes. My takeaway was more "that was an unusually good Bertha" than "that was an unusually bad silo" although there were a bunch of ineffective missiles into the sea lane that brought down its efficiency considerably.

If you want a blow-by-blow accounting it should go in that game's thread rather than this unrelated game's.


+0 / -0

14 days ago
Or maybe dedicated "loose reflections on big bertha" thread
+0 / -0