Loading...
  OR  Zero-K Name:    Password:   

Voiced Audio Alerts Download

2 posts, 98 views
Post comment
Filter:    Player:  
sort
This is continuation of this previous thread: https://zero-k.info/Forum/Thread/38763
New thread for visibility and organization. Top post may be edited and updated.





Installation instructions:
[Spoiler]
Download here:
https://github.com/FrequentPilgrim/Zero-K-Voice-Audio-Alerts---Standarized-Pack-5-28-2026/releases/tag/Zero-K_Voice_Alerts



Mirrored DropBox Download:
https://www.dropbox.com/scl/fi/povnogg0jluhgws7aorq8/Zero-K.Voice.Alerts.-.Standardized.Pack.v1.0.zip?rlkey=tq5lqbmn13xqv18lwm03z0858&st=43570av4&dl=0
+0 / -0
This is a big update over what I originally posted 11 months ago.

-Menu integration and individually toggle each alert.
-100% custom audio files, rephrased lines to better fit Zero-K
-Volume control
-Extra alerts
-Smarter detection
-Audio doesn't overlap, waits to play next until current audio has finished.
-Now works during campaign missions
-Alerts disabled during spectator and replay (except for nuclear launch detected)

I've been using Voiced Audio Alerts for almost a year as my own local widgets. I've gotten so accustomed to having them on that I did a push to get them servicable and bug-free-enough to release here because I felt like I was depriving the community of something useful if I didn't.

If there's a demand for it and positive feedback, I would like to turn this into a Pull Request and get this feature added to the base game.

These are all custom made audio files for Zero-K, so there's no issue with permissions going forward.

I have the extra audio files for the existing voice lines in the game ("command_console_activated" , "warzone_paused") done in this new style to match if this ends up incorporated.

All feedback appreciated as this is still an early build.
+0 / -0