This is a big update over what I originally posted 11 months ago.
-Menu integration and individually toggle each alert.
-100% custom audio files, rephrased lines to better fit Zero-K
-Volume control
-Extra alerts
-Smarter detection
-Audio doesn't overlap, waits to play next until current audio has finished.
-Now works during campaign missions
-Alerts disabled during spectator and replay (except for nuclear launch detected)
I've been using Voiced Audio Alerts for almost a year as my own local widgets. I've gotten so accustomed to having them on that I did a push to get them servicable and bug-free-enough to release here because I felt like I was depriving the community of something useful if I didn't.
If there's a demand for it and positive feedback, I would like to turn this into a Pull Request and get this feature added to the base game.
These are all custom made audio files for Zero-K, so there's no issue with permissions going forward.
I have the extra audio files for the existing voice lines in the game ("command_console_activated" , "warzone_paused") done in this new style to match if this ends up incorporated.
All feedback appreciated as this is still an early build.