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tanks nerf\rework

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5 hours ago
Right now, tanks dominate every game mode with a repetitive, low-effort playstyle. Whether it's in 1v1 lobbies or large team setups like STAW and TAW, players just abuse the 30% autoretreat and straight-push everything. The minotaur isn't even the biggest issue here the real problem is the blitz. It simply does too many things at once, flexing as an assault unit, a raider, and an anti-heavy tool. This versatility lets it push into riots and skirmishers with zero value lost. Tanks need a rework that shifts them away from passive gameplay and forces higher skill expression, rather than just making them weaker.
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The passive gameplay is the weakness.

I'd put tanks slightly below average as a factory, and both Blitz and Minotaur below average as units. Often a team will have a lead of several thousand army value, but crumple under pressure anyway because too much of that army is Minotaurs. Blitz, on the other hand, can do well for themselves by setting up hit-and-runs and using their stuns to escape repercussions; however, this is skill intensive if you want it to justify Blitzes' hefty price tag, and using autoretreat is just asking for it to punish you by dropping a stunlock.

The Tank Foundry isn't so bad as a factory to demand buffs. But I'd oppose any attempt to nerf Blitz or Minotaur in particular.
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I can't speak on high level games but from my time here, the tank Foundry's units are very expensive and every tank is massive reclaim, the tanks get the Kodachi which is their only early game tool to threaten their opponents, its not so OP because at a certain point they end up hurting each other more than anything, mass blitz is kind of weak, even if they do have that high hp pool for a raider, I would go mass minos instead.

switching INTO tanks is something I see often so if they're THAT strong and EVERYONE switches into Tanks then we can have a conversation, I just don't see how a few racketeers or a lance for sniping low hp units couldn't work, hecc you can sick a bunch of darts at them too

If they're ahead and there's that many Tanks on the field, I don't think the Tanks were the problem

But again, I can't comment on high level play and the meta and all that, just my two cents.
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