i want some units like the Box-o-Death, and the transportable LLT in zk those type of transportable artillery type turrets are really intresting concepts...
+0 / -0
|
Neat CONCEPT sure. However, with the really long AA ranges in Zero-K and no land-based transports (which are ALREADY hugely under-utilized) their use is going to be limited at best. The Crabe and Slasher are kind of transportable turrets, and have a lot more application.
+0 / -0
|
i want a cheap transportable llt or box-o-fun so i can have fun while using gunships, by plonking the box-o-fun on a hill over enemy base and such... or droping llt right behind raider wave when hitting porc crabe is obcenly expencive and transporting it is a bitch, slasher dosent have the ride height to fire at enemy from hills, or behind lines of units, and its fiddly maybe if you added fire arc to slashers then they would be usefull for this also box of fun in nota is technicaly artillery, transportable artillery imo ZK really needs cheap throwavay artillery(hammer nerf made hammers uterly usless for this purpose, hammers are now more shield busters then actual artillery(they cant hit anything smaller then a big shield...))
+0 / -0
|
I like hammers, are you sure they can't hit stuff? I use them to break light porcs. They hit like 4/5 times.
+0 / -0
|
His idea - mentioned in some other thread - is that hammers should easily hit mobiles, too. Artillery that only hits statics is crap, to quote loosely, see.
+0 / -0
|
Also lets make water units transportable, so we can transport basttleships with heavy trans :) It will open much more wide way for units napping xD
+0 / -0
|
gbc, hammers used to hit mobiles... all other artillery is really quite good v mobiles due to splash, hammers have no spalsh, thus the are usless also artillery has high alpha damage, hammers have pathetic alpha damage, thus they are usless also any kind of napalm/raider will kill a hammer swarm in about 2 seconds due to their pathetic range(840 is crap for heavy artillery, it was decent range fror the old hammers because they functioned as skirmish artillery and not heavy artillery) its more effective to buy Htank lab and build piligers then it is to make the equivelant 1.3K metal in hammers so gbc please... dont talk crap (if i ever see you using hammers to any effect ill retract the statment) btw to make cost each hammer needs to kill at least 2 MT or LLT
+0 / -0
|
quote: all other artillery is really quite good v mobiles |
You mean, like merl? (no splash at all) Yeah, useless, i get you. quote: also artillery has high alpha damage |
You mean, like tremor? (continuous fire, no alpha worth mentioning due to low accuracy) Yeah, useless. quote: also any kind of napalm/raider will kill a hammer swarm in about 2 seconds |
You mean, like wolverine which has about same health? quote: it was decent range fror the old hammers because they functioned as skirmish artillery and not heavy artillery |
Where did you read the "heavy artillery" part? I hope you're not hallucinating again. quote: its more effective to buy Htank lab and build piligers then it is to make the equivelant 1.3K metal in hammers |
You'll get one pillager for that cost. And it can't traverse hills. And it dies to single shadow, what a pity. quote: (if i ever see you using hammers to any effect ill retract the statment) |
Hah, i'll remember using them next time i encounter reasonable amounts of porc. Instead of skeeters. Seriously, you want another insta-gamewinning unit? But let's stop derailing. Make a hammer thread if that really bothers you and you want to talk about this.
+0 / -0
|
gbc... quote: Where did you read the "heavy artillery" part? I hope you're not hallucinating again. |
light artillery(kills units), heavy artillery(kills buildings) hammers kill buildings they do not kill units they are heavy artillery was that slow enough for you? quote: You mean, like wolverine which has about same health? |
wolverine is light artillery it is purpose built to kill units it dose not aply to this whatsoever quote: You'll get one pillager for that cost. And it can't traverse hills. And it dies to single shadow, what a pity. |
your 1.3k of hammers all die to 1 phenix, or scatter across whole map from 1 flea quote: You mean, like merl? (no splash at all) Yeah, useless, i get you. |
and yes, even merl is beter v units then hammers, hell ive seen merl kill lost of stuff... but merl are best at killing porc from 1100elmos range, unlike hammers... quote: You mean, like tremor? (continuous fire, no alpha worth mentioning due to low accuracy) Yeah, useless. |
tremmor dose have fairly high alpha and splash negates poor aim. and the tremmor can actuualy make cost, unlike hammers simply put hammers are the absolute worst artillery unit in game so once again gbc... dont talk crap(please its embarrassing) and also WRONG FUCKING TOPIC SO STFU AND GTFO got it? (if you wana discuss the merits of hammers as a unit, make a new topic about it, dont do it here)
+0 / -0
|
Back on topic, More units can never be a bad thing, and the static d in zero-k is not really that interesting. The stardust(hugs ground, shut down by wreaks or small hills) and the gauss(lolololol I can't kill anything and have no range) are useless crap. Also on hammer topic, hammers cant have splash because they would be...the Warrior! And if you made them more accurate then they would be .... the Sniper! I still think hammer are good skrim units because you can just put them on f move, and if you opponent forgets to move his stuff then it will die.
+0 / -0
|
quote: light artillery(kills units), heavy artillery(kills buildings) |
So tremor and pillager are "light" by your standards? :D Seriously, medication time.
+0 / -0
|
err piliger and tremor are exeptional building killers...
+0 / -0
|
Yet few posts above you claim they also excel at killing mobiles - which makes them, what? medium artillery lol? Get your shit straight, talk then.
+0 / -0
|
quote: all other artillery is really quite good v mobiles due to splash, hammers have no spalsh, thus the are usless |
you mean this? yes i said all other artillery is quite good at killing units thanks to the splash i did not say they excel at killing units, or are specificaly made to kill units i said that they CAN kill units now get back on the original topic or STFU i made you your own thread since you are obsessed about this... get to it fealthas has a point, we need more intresting porc
+0 / -0
|
@[v]ddabadabb, stop being stupid neon.
+0 / -0
|
reposting original point for all those that have lost track "i want some units like the Box-o-Death, and the transportable LLT in zk those type of transportable artillery type turrets are really intresting concepts..." especialy for labs without proper artillery like the jump bot, shield, cloaky, gunship, air, light tank, and spider lab *proper artillery: something that can actualy pose a threat to porc with more then 1 shield and an hlt
+0 / -0
|
a better solution to this would be to replace one of the boring 'clone of' gunships like rapier/brawler with a flying deployable artillery turret - a slow gunship that has no weapon but can deploy to become light artillery in all kinds of inaccessible places.
+0 / -0
|
:D flying siege tanks!!! imo we could make a whole set of those kinds of units and put them in a seperate lab deployable crap lab ftw! raider: sabateur, cloaked deployable LLT AA: spingun, something similar to a razor(insane armor when closed, aa when open) riot: supressor, deployable emp outlaw type thing(can emp own troops in area as well) assult: stone wall, high hp deployable shield gen(1/3 radious of normal shield gen) siege: Rustbucket, basicaly a flying siege tank special: move the djin in to this lab, and make it fly special: box-o-fun, stolen from nota, reverse engeniered, and given a helicopter hat ^.^ all units take 5-15 seconds to deploy and cost 20-200 energy(use morph mechanics i guess)
+0 / -0
|
|
sorry im sometimes as exitable as a add schisophenic on a sugar rush
+0 / -0
|