Maybe the whole weight system and Elo system crashes it.
It isn't a 1v1 "Schach".
It is a XvX game.
Maybe we can reduce the Elo weight if we have more than one Elo rating.
One Elo rating is more affected by small teams on big maps, and the other rating is affected by big teams on small maps.
If someone reclaim a building while you are building it, reclaim a unit while you try to rez it, than he will likely get a higher chance for awards ...
We can't use awards to calculate the Elo, because even newbes would get nothing from it.
But can we use statistics?
Can we balance it fairer so that the system don't need to balance attacker and defender so often to the same teams?
Isn't there a hidden possibility who overrides the war weight in some cases?