--- Current Behaviour ---
2* Ablative Armor:
+1200 HP
+250 Metal
High Density Plating + High Power Servos:
+1600 HP
+600 Metal
Commander HP: 7200@BattleComLvl4
8 Modules: 0 Ablative, 8 High Density = 23200 HP - 55% real speed
8 Modules: 4, 4 = 15800 - 23%
7 Modules: 4, 3 = 14200 - 23%
6 Modules: 3, 3 = 13600 - 23%
5 Modules: 3, 2 = 12000 - 17%
4 Modules: 2, 2 = 11400 - 17%
4 Modules: 0, 4 = 13600 - 29%
--- Would it be better if we change this? ---
-> That high density plating provides more Armour but less HP?
-> That Armour breaking weapons would be more useful?
2* Ablative Armor:
+15% HP ( % of com model )
+250 Metal
High Density Plating + High Power Servos:
+0 HP
+15% Armour
+600 Metal
80% Armour|Speed would mean:
1.00 / ( 1.00 + 0.80 ) = 0.556 Damage|Speed
( 80% Armour == 55% Damage received )
Expected Break-Even-Points ( Real HP ):
Commander HP: 7200@BattleComLvl4
8 Modules: 4 Ablative, 4 High Density = 18432 HP - 29% real speed
7 Modules: 4, 3 = 16704 - 23%
6 Modules: 3, 3 = 15138 - 23%
5 Modules: 3, 2 = 13572 - 17%
4 Modules: 2, 2 = 12168 - 17%
3 Modules: 2, 1 = 10764 - 9%
2 Modules: 1, 1 = 9522 - 9%
1 Modules: 1, 0 = 8280 - 0%