Forget the new engine version, we're going in! New graphics, some long-awaited balance changes, and even a funky new GUI skin await in this February's stable.
Graphics
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New models for Crane, Rapier, Valkyrie and Vindicator by Exit_Wound
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New EMP missile trails
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New slowbeam, Halberd & Buoy impact FX
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Add flashing effect when a unit is resurrected
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Fixed Dominatrix beam position
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Fixed Detriment triple gun animation
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Fixed normals on amphibs and some jumpbots
Units
Annihilator:
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Cost 1500 -> 1800
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Reload time 8s -> 10s
DDM:
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Main cannon range 700 -> 650
Phoenix
Starlight
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Fixed divergence between continuous and pulse beams at long range
Firefly (companion drone):
Newtons are less effective against gunships.
Valkyrie accelerates and ascends/descends much faster (general buff, nerfs transport launchers).
All aircraft can be ordered to manually land at airpads, not just bombers.
Anti-air missiles can be fired at much higher targets depending on the missile's flight time.
Sumo:
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Jump reload time 18s -> 15s
Disco Rave Party:
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Yellow shot damage 0 -> 800
Wreckages for Flea and Gnat. Now all non-suicidal units (not Claw, Tick, Roach, Blastwing, Puppy, Skuttle) should have wreckages.
Fixed some impulse values for weapons (in particular, this includes a buff for Leveler, commander Riot Cannon and Concussion Shell, Disco Rave Party and Zenith).
Commanders
Singleplayer (non-modular) comms can morph to higher levels.
Hellfire Grenade:
High Power Servos:
Interface
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Keybinds are now saved to LuaUI/Configs/zk_keys.lua, rather than being hidden in LuaUI/Configs
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Resorted many menu options to make the menu less cluttered. As a side effect, some options may be reset.
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New GUI skin: Twilight
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Any unit's description window can be accessed through Help -> Unit Descriptions
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Binding a key to a unit command also binds Shift+key, if it was not part of the original keyset
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Camera mode selection uses radio buttons
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Construction priority has a floating icon (when Shift is held)
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Added option for selection window background color
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Fixed cursor transparency under certain hardware settings
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Fixed clickable areas on chat
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Fixed negative healthbars
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Auto Reclaim/Heal/Assist is now under Units category in list
CAI
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CAI checks for enemies near mex spots before attempting to mex
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Constructors with jumpjets will use them to escape enemies
Chicken
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Speed mode is now a modoption
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New chicken defense, the Rafflesia static shield
Missions
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Persistent messages are stored in history; look better in non-default skins
Misc.
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Advanced (COFC) camera handles more smoothly and reliably; resets state with just Ctrl+Alt+middleclick (previously Shift was needed as well)
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Widget settings are backed up at each run