>but dirtbags are funny and cute.
I think moving ships over huge expanses of land with newtons is cute. Oh wait, that is trolling. Good thing I don't rage when my allies use this tactic.
See the problem with the argument? "Funny and cute" does not "a well balanced game" make. The unit needs to fit into the equation, and in almost 2 decades of RTS gaming I have not seen a single unit hardcounter 2 labs so well.
Seriously. It's dumb. If I were a potential ZK player and I saw dirtbag spam in my first game I would go somewhere else. It doesn't make sense on all sorts of levels:
The mound it leaves is roughly the volume of the unit that died.
It leaves 0 metal behind on death, contrary to
every other unit in the game, including air!!! lol!!!! And units that are unbuilt!!!!11!!It is roughly the same efficiency as straight terraforming.
It can jump? WTF?
Tanks cannot climb over small mound it leaves.
Can literally be spammed all game with only buildpower from lab.
Counters all high-alpha units.
A common argument that I have used in the past when a unit should be nerfed is that "when a unit is OP, spam it until devs nerf if."
In this case, I think the spamming is so freaking stupid that people don't want to do it, even if it helps win the game.
Seriously. Just remove it.