Loading...
  OR  Zero-K Name:    Password:   

Command paths are always visible

15 posts, 765 views
Post comment
Filter:    Player:  
sort
Hello there,
all commands paths like patrol, go, repair and so on are still rendering even if units are unselected. Is this a known issue? Does somebody know how to fix this? See screenshoot below, notice also the strange letters on the map oO.
+0 / -0
11 years ago
+0 / -0
11 years ago
That's the Show All Commands widget.

You can find it in the F11 menu. Near the bottom if I recall correctly.
+0 / -0

11 years ago
esc->general settings->interface->Command Vissibility->Toggle Show all Commands
+0 / -0
Within that mentioned menu, there should also be a setting to only show on shift.

The letters on the map look like a rendering bug.
+0 / -0


11 years ago
There is something wrong with your textures.
+0 / -0


11 years ago
Looking again, it looks like the rendering isn't clearing the UI at all. It reminds me of the hall of mirrors effect you'd get in FPS games when the world wasn't properly bounded and you looked where nothing was being rendered.
+0 / -0
11 years ago
CArankAdminShadowfury333 Licho was furious that you set this to default. Apparently all none core contributers got their commit rights revoked.
+0 / -0
11 years ago
LOL
+0 / -0
11 years ago
Yay, it worked. Great thanks guys, you are awesome!
+1 / -0


11 years ago
You are kidding, right? I clreared that with Licho months ago. While I haven't had a chance to do any major work on getting the option into the minimap, making that widget default is a necessary step.
+0 / -0
Skasi
Wut, you made it default? Ohmygosh. You monster you. :)
Dun' get me wrong, the idea behind this widget is good, but currently lines are too strong and command icons too big, they can be really distracting.
+0 / -0


11 years ago
When I made it default a couple months ago I thought I also made it default to only showing on shift and showing orders for selected units (which people were recently complaining about not having because of lobby). Evidently I was mistaken, I apologize for that.
+0 / -0


11 years ago
BTW: Committer rights haven't actually been revoked.

Instead we're planning a migration to github :)
+0 / -0


11 years ago
Yeah, I figured it was something sensible like that.
+0 / -0