Loading...
  OR  Zero-K Name:    Password:   
Back to List

Finnish Flag v3

By IrishDruid
Rating:

Finnish the enemy team before they Finnish you! Caution: Water Deals Damage. By: IrishDruid
Size: 12 x 8

PLAY ON THIS MAP


Downloads: 108
Manual downloads:
http://spring1.admin-box.com/maps/finnish_flag_v3.sd7
http://api.springfiles.com/files/maps/finnish_flag_v3.sd7


Preview
Filter:    Player:  
sort


11 years ago
Changes:
- White area now only produces 1.0 metal/s.
- White area is now softer (150->75)
- Depixelised map texture (or attempted to, may work on this if quality is an issue with people)
- Nordic Cross produces ~6.15 metal/s.

Enjoy! <3
+0 / -1
11 years ago
IrishDruid seems quite good at making trollmaps. They are very silly and often unbalanced but they are great fun to play.
+0 / -0
@irishdruid can we give you images and you trollolize a map for us?
+1 / -0


11 years ago
Sure!
Any image is welcomed and I'll trollify it. I'm going to try a gadget for the next map. Should be funny if things go right.
+0 / -1
11 years ago
quote:
Finnish the enemy team before they Finnish you

I'm not sure whether this deserves a +99999 or a ban
+4 / -0


11 years ago
quote:
Any image is welcomed

ZK needs more fractals.
+0 / -0

11 years ago
can we have a gif as map? a changing ground map? i have one or two gifs here :D
+2 / -0


11 years ago
bit beyond my capabilities right now. i barely know anything compared to what there is to know. newbie map maker is newbie, sorry. :(
+0 / -1
11 years ago
> Caution: Water Deals Damage. By: IrishDruid
> Nordic Cross produces ~6.15 metal/s

Guess you can't build mexes there...

Why not make a 4-way FFA from this map?
Add a wodden flag staff to the left side and disable pathing on the staff left from water - left has a bottleneck, but lack of space.
+0 / -0


11 years ago
It is possible to create an animated map with changing altitudes, but that would be devastatingly laggy.

It is also possible to create a terrain with an animated diffuse texture, for a much less lag cost.

If you know GLSL of course, or at least your way around spring opengl lua api :)
+1 / -0

11 years ago
i was seriously joking. hillariousliest.
+0 / -0


11 years ago
quote:
i was seriously joking. hillariousliest.

And i was going along with it in most technically elaborate fashion. Way to ruin it :|
+4 / -0

11 years ago
quote:
And i was going along with it in most technically elaborate fashion.


you, sir, are awesome, sir.
+0 / -0


11 years ago
no water on map?
+0 / -0


11 years ago
There is no water on the map at the start of a battle. HOWEVER, as a battle continues, terrain deformation will eventually (or for the nordic cross quite quickly) make water on the map. The blue part is softest (only 30 softness) and very low (25-40 high) while the white is 70-90 and has 75 hardness. an FFA version is as simple as reuploading the map and requesting for corners startboxes or using !corners on springiee. although it might be a bit unbalanced (perhaps by making custom boxes?)

A fun idea I had a few hours ago:
Make a gadget that lowers the ground starting at the middle and slowly eating the whole map. Might make it a lot more trolly. But isn't there a lava raise option in modoptions?
+2 / -1
Back to List